Commit 6b2b26e7 authored by Luca Barbato's avatar Luca Barbato

dds: Decode using optimal slices sizes

Enjoy some cache locality and use less threads.
About the same speedup provided to HAP.
Signed-off-by: 's avatarLuca Barbato <lu_zero@gentoo.org>
parent 97710540
......@@ -105,6 +105,7 @@ typedef struct DDSContext {
const uint8_t *tex_data; // Compressed texture
int tex_ratio; // Compression ratio
int slice_size; // Optimal slice size
/* Pointer to the selected compress or decompress function. */
int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
......@@ -414,16 +415,30 @@ static int parse_pixel_format(AVCodecContext *avctx)
}
static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
int block_nb, int thread_nb)
int slice, int thread_nb)
{
DDSContext *ctx = avctx->priv_data;
AVFrame *frame = arg;
int x = (TEXTURE_BLOCK_W * block_nb) % avctx->coded_width;
int y = TEXTURE_BLOCK_H * (TEXTURE_BLOCK_W * block_nb / avctx->coded_width);
uint8_t *p = frame->data[0] + x * 4 + y * frame->linesize[0];
const uint8_t *d = ctx->tex_data + block_nb * ctx->tex_ratio;
const uint8_t *d = ctx->tex_data;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
int x, y;
int start_slice, end_slice;
start_slice = slice * ctx->slice_size;
end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
start_slice /= TEXTURE_BLOCK_H;
end_slice /= TEXTURE_BLOCK_H;
for (y = start_slice; y < end_slice; y++) {
uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
int off = y * w_block;
for (x = 0; x < w_block; x++) {
ctx->tex_funct(p + x * 16, frame->linesize[0],
d + (off + x) * ctx->tex_ratio);
}
}
ctx->tex_funct(p, frame->linesize[0], d);
return 0;
}
......@@ -568,7 +583,7 @@ static int dds_decode(AVCodecContext *avctx, void *data,
DDSContext *ctx = avctx->priv_data;
GetByteContext *gbc = &ctx->gbc;
AVFrame *frame = data;
int blocks, mipmap;
int mipmap;
int ret;
ff_texturedsp_init(&ctx->texdsp);
......@@ -618,10 +633,13 @@ static int dds_decode(AVCodecContext *avctx, void *data,
return ret;
if (ctx->compressed) {
int slices = FFMIN(avctx->thread_count,
avctx->coded_height / TEXTURE_BLOCK_H);
ctx->slice_size = avctx->coded_height / slices;
/* Use the decompress function on the texture, one block per thread. */
ctx->tex_data = gbc->buffer;
blocks = avctx->coded_width * avctx->coded_height / (TEXTURE_BLOCK_W * TEXTURE_BLOCK_H);
avctx->execute2(avctx, decompress_texture_thread, frame, NULL, blocks);
avctx->execute2(avctx, decompress_texture_thread, frame, NULL, slices);
} else {
int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);
......
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