Commit 68850090 authored by Marton Balint's avatar Marton Balint

ffplay: update frame timer based on last updated clock time when toggling pause

It is better than using simply video clock, because video clock may be NAN.
Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
parent 8b77c4dd
...@@ -1494,7 +1494,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by ...@@ -1494,7 +1494,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by
static void stream_toggle_pause(VideoState *is) static void stream_toggle_pause(VideoState *is)
{ {
if (is->paused) { if (is->paused) {
is->frame_timer += av_gettime_relative() / 1000000.0 + is->vidclk.pts_drift - is->vidclk.pts; is->frame_timer += av_gettime_relative() / 1000000.0 - is->vidclk.last_updated;
if (is->read_pause_return != AVERROR(ENOSYS)) { if (is->read_pause_return != AVERROR(ENOSYS)) {
is->vidclk.paused = 0; is->vidclk.paused = 0;
} }
......
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