Commit 68363b69 authored by Reimar Döffinger's avatar Reimar Döffinger

Make AltiVec code write alpha as 255 instead of 0 when converting to RGBA

Originally committed as revision 28774 to svn://svn.mplayerhq.hu/mplayer/trunk/libswscale
parent f78b9c06
......@@ -237,7 +237,7 @@ do { \
((vector unsigned short)vec_max (x,((vector signed short) {0})), \
(vector unsigned short)vec_max (y,((vector signed short) {0})))
//#define out_pixels(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),a,a,a,ptr)
//#define out_pixels(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),a,a,a,ptr)
static inline void cvtyuvtoRGB (SwsContext *c,
......@@ -438,10 +438,10 @@ static int altivec_##name (SwsContext *c, \
}
#define out_abgr(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),c,b,a,ptr)
#define out_bgra(a,b,c,ptr) vec_mstrgb32(__typeof__(a),c,b,a,((__typeof__ (a)){0}),ptr)
#define out_rgba(a,b,c,ptr) vec_mstrgb32(__typeof__(a),a,b,c,((__typeof__ (a)){0}),ptr)
#define out_argb(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),a,b,c,ptr)
#define out_abgr(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),c,b,a,ptr)
#define out_bgra(a,b,c,ptr) vec_mstrgb32(__typeof__(a),c,b,a,((__typeof__ (a)){255}),ptr)
#define out_rgba(a,b,c,ptr) vec_mstrgb32(__typeof__(a),a,b,c,((__typeof__ (a)){255}),ptr)
#define out_argb(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),a,b,c,ptr)
#define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr)
#define out_bgr24(a,b,c,ptr) vec_mstbgr24(a,b,c,ptr)
......
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