Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
5e8280d1
Commit
5e8280d1
authored
Apr 11, 2012
by
Justin Ruggles
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
avutil: add better documentation for AVSampleFormat
parent
8b84e082
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
26 additions
and
1 deletion
+26
-1
samplefmt.h
libavutil/samplefmt.h
+26
-1
No files found.
libavutil/samplefmt.h
View file @
5e8280d1
...
@@ -22,7 +22,26 @@
...
@@ -22,7 +22,26 @@
#include "avutil.h"
#include "avutil.h"
/**
/**
* all in native-endian format
* Audio Sample Formats
*
* @par
* The data described by the sample format is always in native-endian order.
* Sample values can be expressed by native C types, hence the lack of a signed
* 24-bit sample format even though it is a common raw audio data format.
*
* @par
* The floating-point formats are based on full volume being in the range
* [-1.0, 1.0]. Any values outside this range are beyond full volume level.
*
* @par
* The data layout as used in av_samples_fill_arrays() and elsewhere in Libav
* (such as AVFrame in libavcodec) is as follows:
*
* For planar sample formats, each audio channel is in a separate data plane,
* and linesize is the buffer size, in bytes, for a single plane. All data
* planes must be the same size. For packed sample formats, only the first data
* plane is used, and samples for each channel are interleaved. In this case,
* linesize is the buffer size, in bytes, for the 1 plane.
*/
*/
enum
AVSampleFormat
{
enum
AVSampleFormat
{
AV_SAMPLE_FMT_NONE
=
-
1
,
AV_SAMPLE_FMT_NONE
=
-
1
,
...
@@ -139,6 +158,9 @@ int av_samples_get_buffer_size(int *linesize, int nb_channels, int nb_samples,
...
@@ -139,6 +158,9 @@ int av_samples_get_buffer_size(int *linesize, int nb_channels, int nb_samples,
* buffer for planar layout, or the aligned size of the buffer for all channels
* buffer for planar layout, or the aligned size of the buffer for all channels
* for packed layout.
* for packed layout.
*
*
* @see enum AVSampleFormat
* The documentation for AVSampleFormat describes the data layout.
*
* @param[out] audio_data array to be filled with the pointer for each channel
* @param[out] audio_data array to be filled with the pointer for each channel
* @param[out] linesize calculated linesize, may be NULL
* @param[out] linesize calculated linesize, may be NULL
* @param buf the pointer to a buffer containing the samples
* @param buf the pointer to a buffer containing the samples
...
@@ -157,6 +179,9 @@ int av_samples_fill_arrays(uint8_t **audio_data, int *linesize, uint8_t *buf,
...
@@ -157,6 +179,9 @@ int av_samples_fill_arrays(uint8_t **audio_data, int *linesize, uint8_t *buf,
* linesize accordingly.
* linesize accordingly.
* The allocated samples buffer can be freed by using av_freep(&audio_data[0])
* The allocated samples buffer can be freed by using av_freep(&audio_data[0])
*
*
* @see enum AVSampleFormat
* The documentation for AVSampleFormat describes the data layout.
*
* @param[out] audio_data array to be filled with the pointer for each channel
* @param[out] audio_data array to be filled with the pointer for each channel
* @param[out] linesize aligned size for audio buffer(s), may be NULL
* @param[out] linesize aligned size for audio buffer(s), may be NULL
* @param nb_channels number of audio channels
* @param nb_channels number of audio channels
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment