Commit 5dda2539 authored by Luca Barbato's avatar Luca Barbato

h264_idct_add_altivec, based on an old patch from Mauricio Alvarez...

h264_idct_add_altivec, based on an old patch from Mauricio Alvarez <alvarezATac.upc.edu>, polished by David Conrad <umovimusATgmail.com>

Originally committed as revision 9182 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent e07e357d
......@@ -404,6 +404,82 @@ static inline void avg_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
* IDCT transform:
****************************************************************************/
#define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3) \
/* 1st stage */ \
vz0 = vec_add(vb0,vb2); /* temp[0] = Y[0] + Y[2] */ \
vz1 = vec_sub(vb0,vb2); /* temp[1] = Y[0] - Y[2] */ \
vz2 = vec_sra(vb1,vec_splat_u16(1)); \
vz2 = vec_sub(vz2,vb3); /* temp[2] = Y[1].1/2 - Y[3] */ \
vz3 = vec_sra(vb3,vec_splat_u16(1)); \
vz3 = vec_add(vb1,vz3); /* temp[3] = Y[1] + Y[3].1/2 */ \
/* 2nd stage: output */ \
va0 = vec_add(vz0,vz3); /* x[0] = temp[0] + temp[3] */ \
va1 = vec_add(vz1,vz2); /* x[1] = temp[1] + temp[2] */ \
va2 = vec_sub(vz1,vz2); /* x[2] = temp[1] - temp[2] */ \
va3 = vec_sub(vz0,vz3) /* x[3] = temp[0] - temp[3] */
#define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
b0 = vec_mergeh( a0, a0 ); \
b1 = vec_mergeh( a1, a0 ); \
b2 = vec_mergeh( a2, a0 ); \
b3 = vec_mergeh( a3, a0 ); \
a0 = vec_mergeh( b0, b2 ); \
a1 = vec_mergel( b0, b2 ); \
a2 = vec_mergeh( b1, b3 ); \
a3 = vec_mergel( b1, b3 ); \
b0 = vec_mergeh( a0, a2 ); \
b1 = vec_mergel( a0, a2 ); \
b2 = vec_mergeh( a1, a3 ); \
b3 = vec_mergel( a1, a3 )
#define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \
vdst_orig = vec_ld(0, dst); \
vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask); \
vdst_ss = (vec_s16_t) vec_mergeh(zero_u8v, vdst); \
va = vec_add(va, vdst_ss); \
va_u8 = vec_packsu(va, zero_s16v); \
va_u32 = vec_splat((vec_u32_t)va_u8, 0); \
vec_ste(va_u32, element, (uint32_t*)dst);
static void ff_h264_idct_add_altivec(uint8_t *dst, DCTELEM *block, int stride)
{
vec_s16_t va0, va1, va2, va3;
vec_s16_t vz0, vz1, vz2, vz3;
vec_s16_t vtmp0, vtmp1, vtmp2, vtmp3;
vec_u8_t va_u8;
vec_u32_t va_u32;
vec_s16_t vdst_ss;
const vec_u16_t v6us = vec_splat_u16(6);
vec_u8_t vdst, vdst_orig;
vec_u8_t vdst_mask = vec_lvsl(0, dst);
int element = ((unsigned long)dst & 0xf) >> 2;
LOAD_ZERO;
block[0] += 32; /* add 32 as a DC-level for rounding */
vtmp0 = vec_ld(0,block);
vtmp1 = vec_sld(vtmp0, vtmp0, 8);
vtmp2 = vec_ld(16,block);
vtmp3 = vec_sld(vtmp2, vtmp2, 8);
VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
va0 = vec_sra(va0,v6us);
va1 = vec_sra(va1,v6us);
va2 = vec_sra(va2,v6us);
va3 = vec_sra(va3,v6us);
VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
dst += stride;
VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
dst += stride;
VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
dst += stride;
VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
}
#define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7) {\
/* a0 = SRC(0) + SRC(4); */ \
vec_s16_t a0v = vec_add(s0, s4); \
......@@ -531,6 +607,7 @@ void dsputil_h264_init_ppc(DSPContext* c, AVCodecContext *avctx) {
c->put_h264_chroma_pixels_tab[0] = put_h264_chroma_mc8_altivec;
c->put_no_rnd_h264_chroma_pixels_tab[0] = put_no_rnd_h264_chroma_mc8_altivec;
c->avg_h264_chroma_pixels_tab[0] = avg_h264_chroma_mc8_altivec;
c->h264_idct_add = ff_h264_idct_add_altivec;
c->h264_idct8_add = ff_h264_idct8_add_altivec;
#define dspfunc(PFX, IDX, NUM) \
......
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