Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
5d5c248c
Commit
5d5c248c
authored
Dec 24, 2012
by
Justin Ruggles
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
s302m: decode directly to the user-provided AVFrame
parent
79fb2a1f
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
26 deletions
+8
-26
s302m.c
libavcodec/s302m.c
+8
-26
No files found.
libavcodec/s302m.c
View file @
5d5c248c
...
...
@@ -28,10 +28,6 @@
#define AES3_HEADER_LEN 4
typedef
struct
S302MDecodeContext
{
AVFrame
frame
;
}
S302MDecodeContext
;
static
int
s302m_parse_frame_header
(
AVCodecContext
*
avctx
,
const
uint8_t
*
buf
,
int
buf_size
)
{
...
...
@@ -82,7 +78,7 @@ static int s302m_parse_frame_header(AVCodecContext *avctx, const uint8_t *buf,
static
int
s302m_decode_frame
(
AVCodecContext
*
avctx
,
void
*
data
,
int
*
got_frame_ptr
,
AVPacket
*
avpkt
)
{
S302MDecodeContext
*
s
=
avctx
->
priv_
data
;
AVFrame
*
frame
=
data
;
const
uint8_t
*
buf
=
avpkt
->
data
;
int
buf_size
=
avpkt
->
size
;
int
block_size
,
ret
;
...
...
@@ -96,16 +92,16 @@ static int s302m_decode_frame(AVCodecContext *avctx, void *data,
/* get output buffer */
block_size
=
(
avctx
->
bits_per_coded_sample
+
4
)
/
4
;
s
->
frame
.
nb_samples
=
2
*
(
buf_size
/
block_size
)
/
avctx
->
channels
;
if
((
ret
=
ff_get_buffer
(
avctx
,
&
s
->
frame
))
<
0
)
{
frame
->
nb_samples
=
2
*
(
buf_size
/
block_size
)
/
avctx
->
channels
;
if
((
ret
=
ff_get_buffer
(
avctx
,
frame
))
<
0
)
{
av_log
(
avctx
,
AV_LOG_ERROR
,
"get_buffer() failed
\n
"
);
return
ret
;
}
buf_size
=
(
s
->
frame
.
nb_samples
*
avctx
->
channels
/
2
)
*
block_size
;
buf_size
=
(
frame
->
nb_samples
*
avctx
->
channels
/
2
)
*
block_size
;
if
(
avctx
->
bits_per_coded_sample
==
24
)
{
uint32_t
*
o
=
(
uint32_t
*
)
s
->
frame
.
data
[
0
];
uint32_t
*
o
=
(
uint32_t
*
)
frame
->
data
[
0
];
for
(;
buf_size
>
6
;
buf_size
-=
7
)
{
*
o
++
=
(
ff_reverse
[
buf
[
2
]]
<<
24
)
|
(
ff_reverse
[
buf
[
1
]]
<<
16
)
|
...
...
@@ -117,7 +113,7 @@ static int s302m_decode_frame(AVCodecContext *avctx, void *data,
buf
+=
7
;
}
}
else
if
(
avctx
->
bits_per_coded_sample
==
20
)
{
uint32_t
*
o
=
(
uint32_t
*
)
s
->
frame
.
data
[
0
];
uint32_t
*
o
=
(
uint32_t
*
)
frame
->
data
[
0
];
for
(;
buf_size
>
5
;
buf_size
-=
6
)
{
*
o
++
=
(
ff_reverse
[
buf
[
2
]
&
0xf0
]
<<
28
)
|
(
ff_reverse
[
buf
[
1
]]
<<
20
)
|
...
...
@@ -128,7 +124,7 @@ static int s302m_decode_frame(AVCodecContext *avctx, void *data,
buf
+=
6
;
}
}
else
{
uint16_t
*
o
=
(
uint16_t
*
)
s
->
frame
.
data
[
0
];
uint16_t
*
o
=
(
uint16_t
*
)
frame
->
data
[
0
];
for
(;
buf_size
>
4
;
buf_size
-=
5
)
{
*
o
++
=
(
ff_reverse
[
buf
[
1
]]
<<
8
)
|
ff_reverse
[
buf
[
0
]];
...
...
@@ -139,29 +135,15 @@ static int s302m_decode_frame(AVCodecContext *avctx, void *data,
}
}
*
got_frame_ptr
=
1
;
*
(
AVFrame
*
)
data
=
s
->
frame
;
*
got_frame_ptr
=
1
;
return
avpkt
->
size
;
}
static
int
s302m_decode_init
(
AVCodecContext
*
avctx
)
{
S302MDecodeContext
*
s
=
avctx
->
priv_data
;
avcodec_get_frame_defaults
(
&
s
->
frame
);
avctx
->
coded_frame
=
&
s
->
frame
;
return
0
;
}
AVCodec
ff_s302m_decoder
=
{
.
name
=
"s302m"
,
.
type
=
AVMEDIA_TYPE_AUDIO
,
.
id
=
AV_CODEC_ID_S302M
,
.
priv_data_size
=
sizeof
(
S302MDecodeContext
),
.
init
=
s302m_decode_init
,
.
decode
=
s302m_decode_frame
,
.
capabilities
=
CODEC_CAP_DR1
,
.
long_name
=
NULL_IF_CONFIG_SMALL
(
"SMPTE 302M"
),
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment