Commit 575e31e9 authored by Martin Storsjö's avatar Martin Storsjö

arm: vp9lpf: Implement the mix2_44 function with one single filter pass

For this case, with 8 inputs but only changing 4 of them, we can fit
all 16 input pixels into a q register, and still have enough temporary
registers for doing the loop filter.

The wd=8 filters would require too many temporary registers for
processing all 16 pixels at once though.

Before:                          Cortex A7      A8     A9     A53
vp9_loop_filter_mix2_v_44_16_neon:   289.7   256.2  237.5   181.2
After:
vp9_loop_filter_mix2_v_44_16_neon:   221.2   150.5  177.7   138.0
Signed-off-by: 's avatarMartin Storsjö <martin@martin.st>
parent 3bf9c483
......@@ -194,6 +194,8 @@ define_loop_filters(8, 8);
define_loop_filters(16, 8);
define_loop_filters(16, 16);
define_loop_filters(44, 16);
#define lf_mix_fn(dir, wd1, wd2, stridea) \
static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, \
ptrdiff_t stride, \
......@@ -207,7 +209,6 @@ static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst,
lf_mix_fn(h, wd1, wd2, stride) \
lf_mix_fn(v, wd1, wd2, sizeof(uint8_t))
lf_mix_fns(4, 4)
lf_mix_fns(4, 8)
lf_mix_fns(8, 4)
lf_mix_fns(8, 8)
......@@ -227,8 +228,8 @@ static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp)
dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon;
dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon;
dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon;
dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon;
dsp->loop_filter_mix2[0][0][0] = ff_vp9_loop_filter_h_44_16_neon;
dsp->loop_filter_mix2[0][0][1] = ff_vp9_loop_filter_v_44_16_neon;
dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon;
dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon;
dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon;
......
......@@ -44,6 +44,109 @@
vtrn.8 \r2, \r3
.endm
@ The input to and output from this macro is in the registers q8-q15,
@ and q0-q7 are used as scratch registers.
@ p3 = q8, p0 = q11, q0 = q12, q3 = q15
.macro loop_filter_q
vdup.u8 d0, r2 @ E
lsr r2, r2, #8
vdup.u8 d2, r3 @ I
lsr r3, r3, #8
vdup.u8 d1, r2 @ E
vdup.u8 d3, r3 @ I
vabd.u8 q2, q8, q9 @ abs(p3 - p2)
vabd.u8 q3, q9, q10 @ abs(p2 - p1)
vabd.u8 q4, q10, q11 @ abs(p1 - p0)
vabd.u8 q5, q12, q13 @ abs(q0 - q1)
vabd.u8 q6, q13, q14 @ abs(q1 - q2)
vabd.u8 q7, q14, q15 @ abs(q2 - q3)
vmax.u8 q2, q2, q3
vmax.u8 q3, q4, q5
vmax.u8 q4, q6, q7
vabd.u8 q5, q11, q12 @ abs(p0 - q0)
vmax.u8 q2, q2, q3
vqadd.u8 q5, q5, q5 @ abs(p0 - q0) * 2
vabd.u8 q7, q10, q13 @ abs(p1 - q1)
vmax.u8 q2, q2, q4 @ max(abs(p3 - p2), ..., abs(q2 - q3))
vshr.u8 q7, q7, #1
vcle.u8 q2, q2, q1 @ max(abs()) <= I
vqadd.u8 q5, q5, q7 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1
vcle.u8 q5, q5, q0
vand q2, q2, q5 @ fm
vshrn.u16 d10, q2, #4
vmov r2, r3, d10
orrs r2, r2, r3
@ If no pixels need filtering, just exit as soon as possible
beq 9f
@ Calculate the normal inner loop filter for 2 or 4 pixels
ldr r3, [sp, #64]
vabd.u8 q3, q10, q11 @ abs(p1 - p0)
vabd.u8 q4, q13, q12 @ abs(q1 - q0)
vsubl.u8 q5, d20, d26 @ p1 - q1
vsubl.u8 q6, d21, d27 @ p1 - q1
vmax.u8 q3, q3, q4 @ max(abs(p1 - p0), abs(q1 - q0))
vqmovn.s16 d10, q5 @ av_clip_int8p(p1 - q1)
vqmovn.s16 d11, q6 @ av_clip_int8p(p1 - q1)
vdup.u8 d8, r3 @ H
lsr r3, r3, #8
vdup.u8 d9, r3 @ H
vsubl.u8 q6, d24, d22 @ q0 - p0
vsubl.u8 q7, d25, d23 @ q0 - p0
vcle.u8 q3, q3, q4 @ hev
vmov.s16 q0, #3
vand q3, q3, q2 @ !hev && fm && !flat8in
vmul.s16 q6, q6, q0 @ 3 * (q0 - p0)
vmul.s16 q7, q7, q0 @ 3 * (q0 - p0)
vbic q5, q5, q3 @ if (!hev) av_clip_int8 = 0
vaddw.s8 q6, q6, d10 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)]
vaddw.s8 q7, q7, d11 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)]
vmov.s8 q5, #4
vqmovn.s16 d12, q6
vqmovn.s16 d13, q7 @ av_clip_int8(3 * (q0 - p0) [+ av_clip_int8(p1 - q1)], BIT_DEPTH - 1) = f
vmov.s8 q0, #3
vqadd.s8 q5, q6, q5 @ FFMIN(f + 4, 127)
vqadd.s8 q0, q6, q0 @ FFMIN(f + 3, 127)
vmovl.u8 q6, d22 @ p0
vmovl.u8 q7, d23 @ p0
vshr.s8 q5, q5, #3 @ f1
vshr.s8 q0, q0, #3 @ f2
vaddw.s8 q6, q6, d0 @ p0 + f2
vaddw.s8 q7, q7, d1 @ p0 + f2
vqmovun.s16 d0, q6 @ out p0
vmovl.u8 q6, d24 @ q0
vqmovun.s16 d1, q7 @ out p0
vmovl.u8 q7, d25 @ q0
vsubw.s8 q6, q6, d10 @ q0 - f1
vsubw.s8 q7, q7, d11 @ q0 - f1
vqmovun.s16 d12, q6 @ out q0
vqmovun.s16 d13, q7 @ out q0
vrshr.s8 q5, q5, #1 @ f = (f1 + 1) >> 1
vbit q11, q0, q2 @ if (fm && !flat8in)
vbit q12, q6, q2
vmovl.u8 q0, d20 @ p1
vmovl.u8 q2, d21 @ p1
vmovl.u8 q6, d26 @ q1
vmovl.u8 q7, d27 @ q1
vaddw.s8 q0, q0, d10 @ p1 + f
vaddw.s8 q2, q2, d11 @ p1 + f
vsubw.s8 q6, q6, d10 @ q1 - f
vsubw.s8 q7, q7, d11 @ q1 - f
vqmovun.s16 d0, q0 @ out p1
vqmovun.s16 d1, q2 @ out p1
vqmovun.s16 d12, q6 @ out q1
vqmovun.s16 d13, q7 @ out q1
vbit q10, q0, q3 @ if (!hev && fm && !flat8in)
vbit q13, q6, q3
.endm
@ The input to and output from this macro is in the registers d16-d31,
@ and d0-d7 are used as scratch registers.
@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31
......@@ -455,6 +558,94 @@ function ff_vp9_loop_filter_h_4_8_neon, export=1
bx lr
endfunc
function ff_vp9_loop_filter_v_44_16_neon, export=1
vpush {q4-q7}
sub r12, r0, r1, lsl #2
vld1.8 {q8}, [r12,:128], r1 @ p3
vld1.8 {q12}, [r0, :128], r1 @ q0
vld1.8 {q9}, [r12,:128], r1 @ p2
vld1.8 {q13}, [r0, :128], r1 @ q1
vld1.8 {q10}, [r12,:128], r1 @ p1
vld1.8 {q14}, [r0, :128], r1 @ q2
vld1.8 {q11}, [r12,:128], r1 @ p0
vld1.8 {q15}, [r0, :128], r1 @ q3
sub r0, r0, r1, lsl #2
sub r12, r12, r1, lsl #1
loop_filter_q
vst1.8 {q10}, [r12,:128], r1
vst1.8 {q12}, [r0, :128], r1
vst1.8 {q11}, [r12,:128], r1
vst1.8 {q13}, [r0, :128], r1
9:
vpop {q4-q7}
bx lr
endfunc
function ff_vp9_loop_filter_h_44_16_neon, export=1
vpush {q4-q7}
sub r12, r0, #4
add r0, r12, r1, lsl #2
vld1.8 {d16}, [r12], r1
vld1.8 {d24}, [r0], r1
vld1.8 {d18}, [r12], r1
vld1.8 {d26}, [r0], r1
vld1.8 {d20}, [r12], r1
vld1.8 {d28}, [r0], r1
vld1.8 {d22}, [r12], r1
vld1.8 {d30}, [r0], r1
mov r12, r0
add r0, r0, r1, lsl #2
vld1.8 {d17}, [r12], r1
vld1.8 {d25}, [r0], r1
vld1.8 {d19}, [r12], r1
vld1.8 {d27}, [r0], r1
vld1.8 {d21}, [r12], r1
vld1.8 {d29}, [r0], r1
vld1.8 {d23}, [r12], r1
vld1.8 {d31}, [r0], r1
@ Transpose the 16x8 pixels, as two 8x8 parts
transpose_8x8 q8, q9, q10, q11, q12, q13, q14, q15
loop_filter_q
sub r12, r0, r1, lsl #4
add r0, r12, r1, lsl #3
@ Move r0/r12 forward by 2 pixels; we don't need to rewrite the
@ outermost 2 pixels since they aren't changed.
add r12, r12, #2
add r0, r0, #2
@ We only will write the mid 4 pixels back; after the loop filter,
@ these are in q10, q11, q12, q13, ordered as rows (16x4 pixels).
@ We need to transpose them to columns, done with a 4x4 transpose
@ (which in practice is four 4x4 transposes of the 4x4 blocks of
@ the 16x4 pixels; into 4x16 pixels).
transpose_4x4 q10, q11, q12, q13
vst1.32 {d20[0]}, [r12], r1
vst1.32 {d21[0]}, [r0], r1
vst1.32 {d22[0]}, [r12], r1
vst1.32 {d23[0]}, [r0], r1
vst1.32 {d24[0]}, [r12], r1
vst1.32 {d25[0]}, [r0], r1
vst1.32 {d26[0]}, [r12], r1
vst1.32 {d27[0]}, [r0], r1
vst1.32 {d20[1]}, [r12], r1
vst1.32 {d21[1]}, [r0], r1
vst1.32 {d22[1]}, [r12], r1
vst1.32 {d23[1]}, [r0], r1
vst1.32 {d24[1]}, [r12], r1
vst1.32 {d25[1]}, [r0], r1
vst1.32 {d26[1]}, [r12], r1
vst1.32 {d27[1]}, [r0], r1
9:
vpop {q4-q7}
bx lr
endfunc
function ff_vp9_loop_filter_v_8_8_neon, export=1
sub r12, r0, r1, lsl #2
vld1.8 {d20}, [r12,:64], r1 @ p3
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment