Commit 567b5e33 authored by Roman Arzumanyan's avatar Roman Arzumanyan Committed by Timo Rothenpieler

avcodec/nvenc: add multiple reference frames support

Signed-off-by: 's avatarTimo Rothenpieler <timo@rothenpieler.org>
parent e929b2f2
......@@ -403,6 +403,19 @@ static int nvenc_check_capabilities(AVCodecContext *avctx)
}
#endif
#ifdef NVENC_HAVE_MULTIPLE_REF_FRAMES
ret = nvenc_check_cap(avctx, NV_ENC_CAPS_SUPPORT_MULTIPLE_REF_FRAMES);
if(avctx->refs != NV_ENC_NUM_REF_FRAMES_AUTOSELECT && ret <= 0) {
av_log(avctx, AV_LOG_VERBOSE, "Multiple reference frames are not supported\n");
return AVERROR(ENOSYS);
}
#else
if(avctx->refs != 0) {
av_log(avctx, AV_LOG_VERBOSE, "Multiple reference frames need SDK 9.1 at build time\n");
return AVERROR(ENOSYS);
}
#endif
ctx->support_dyn_bitrate = nvenc_check_cap(avctx, NV_ENC_CAPS_SUPPORT_DYN_BITRATE_CHANGE);
return 0;
......@@ -1010,6 +1023,11 @@ static av_cold int nvenc_setup_h264_config(AVCodecContext *avctx)
h264->useBFramesAsRef = ctx->b_ref_mode;
#endif
#ifdef NVENC_HAVE_MULTIPLE_REF_FRAMES
h264->numRefL0 = avctx->refs;
h264->numRefL1 = avctx->refs;
#endif
return 0;
}
......@@ -1094,6 +1112,11 @@ static av_cold int nvenc_setup_hevc_config(AVCodecContext *avctx)
hevc->useBFramesAsRef = ctx->b_ref_mode;
#endif
#ifdef NVENC_HAVE_MULTIPLE_REF_FRAMES
hevc->numRefL0 = avctx->refs;
hevc->numRefL1 = avctx->refs;
#endif
return 0;
}
......
......@@ -54,6 +54,11 @@ typedef void ID3D11Device;
#define NVENC_HAVE_HEVC_BFRAME_REF_MODE
#endif
// SDK 9.1 compile time feature checks
#if NVENCAPI_CHECK_VERSION(9, 1)
#define NVENC_HAVE_MULTIPLE_REF_FRAMES
#endif
typedef struct NvencSurface
{
NV_ENC_INPUT_PTR input_surface;
......
......@@ -29,7 +29,7 @@
#define LIBAVCODEC_VERSION_MAJOR 58
#define LIBAVCODEC_VERSION_MINOR 59
#define LIBAVCODEC_VERSION_MICRO 100
#define LIBAVCODEC_VERSION_MICRO 101
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
LIBAVCODEC_VERSION_MINOR, \
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment