Commit 526bc220 authored by Paul B Mahol's avatar Paul B Mahol

avfilter/vf_vibrance: factor some calculations out of loop

parent e384f6f2
...@@ -49,6 +49,7 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_ ...@@ -49,6 +49,7 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
AVFrame *frame = arg; AVFrame *frame = arg;
const int width = frame->width; const int width = frame->width;
const int height = frame->height; const int height = frame->height;
const float scale = 1.f / 255.f;
const float gc = s->lcoeffs[0]; const float gc = s->lcoeffs[0];
const float bc = s->lcoeffs[1]; const float bc = s->lcoeffs[1];
const float rc = s->lcoeffs[2]; const float rc = s->lcoeffs[2];
...@@ -56,6 +57,9 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_ ...@@ -56,6 +57,9 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
const float gintensity = intensity * s->balance[0]; const float gintensity = intensity * s->balance[0];
const float bintensity = intensity * s->balance[1]; const float bintensity = intensity * s->balance[1];
const float rintensity = intensity * s->balance[2]; const float rintensity = intensity * s->balance[2];
const float sgintensity = FFSIGN(intensity);
const float sbintensity = FFSIGN(intensity);
const float srintensity = FFSIGN(intensity);
const int slice_start = (height * jobnr) / nb_jobs; const int slice_start = (height * jobnr) / nb_jobs;
const int slice_end = (height * (jobnr + 1)) / nb_jobs; const int slice_end = (height * (jobnr + 1)) / nb_jobs;
const int glinesize = frame->linesize[0]; const int glinesize = frame->linesize[0];
...@@ -67,16 +71,16 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_ ...@@ -67,16 +71,16 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
for (int y = slice_start; y < slice_end; y++) { for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) { for (int x = 0; x < width; x++) {
float g = gptr[x] / 255.f; float g = gptr[x] * scale;
float b = bptr[x] / 255.f; float b = bptr[x] * scale;
float r = rptr[x] / 255.f; float r = rptr[x] * scale;
float max_color = FFMAX3(r, g, b); float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b); float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color; float color_saturation = max_color - min_color;
float luma = g * gc + r * rc + b * bc; float luma = g * gc + r * rc + b * bc;
const float cg = 1.f + gintensity * (1.f - FFSIGN(gintensity) * color_saturation); const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
const float cb = 1.f + bintensity * (1.f - FFSIGN(bintensity) * color_saturation); const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
const float cr = 1.f + rintensity * (1.f - FFSIGN(rintensity) * color_saturation); const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
g = lerpf(luma, g, cg); g = lerpf(luma, g, cg);
b = lerpf(luma, b, cb); b = lerpf(luma, b, cb);
...@@ -101,6 +105,7 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb ...@@ -101,6 +105,7 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
AVFrame *frame = arg; AVFrame *frame = arg;
const int depth = s->depth; const int depth = s->depth;
const float max = (1 << depth) - 1; const float max = (1 << depth) - 1;
const float scale = 1.f / max;
const float gc = s->lcoeffs[0]; const float gc = s->lcoeffs[0];
const float bc = s->lcoeffs[1]; const float bc = s->lcoeffs[1];
const float rc = s->lcoeffs[2]; const float rc = s->lcoeffs[2];
...@@ -110,6 +115,9 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb ...@@ -110,6 +115,9 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
const float gintensity = intensity * s->balance[0]; const float gintensity = intensity * s->balance[0];
const float bintensity = intensity * s->balance[1]; const float bintensity = intensity * s->balance[1];
const float rintensity = intensity * s->balance[2]; const float rintensity = intensity * s->balance[2];
const float sgintensity = FFSIGN(intensity);
const float sbintensity = FFSIGN(intensity);
const float srintensity = FFSIGN(intensity);
const int slice_start = (height * jobnr) / nb_jobs; const int slice_start = (height * jobnr) / nb_jobs;
const int slice_end = (height * (jobnr + 1)) / nb_jobs; const int slice_end = (height * (jobnr + 1)) / nb_jobs;
const int glinesize = frame->linesize[0] / 2; const int glinesize = frame->linesize[0] / 2;
...@@ -121,16 +129,16 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb ...@@ -121,16 +129,16 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
for (int y = slice_start; y < slice_end; y++) { for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) { for (int x = 0; x < width; x++) {
float g = gptr[x] / max; float g = gptr[x] * scale;
float b = bptr[x] / max; float b = bptr[x] * scale;
float r = rptr[x] / max; float r = rptr[x] * scale;
float max_color = FFMAX3(r, g, b); float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b); float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color; float color_saturation = max_color - min_color;
float luma = g * gc + r * rc + b * bc; float luma = g * gc + r * rc + b * bc;
const float cg = 1.f + gintensity * (1.f - FFSIGN(gintensity) * color_saturation); const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
const float cb = 1.f + bintensity * (1.f - FFSIGN(bintensity) * color_saturation); const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
const float cr = 1.f + rintensity * (1.f - FFSIGN(rintensity) * color_saturation); const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
g = lerpf(luma, g, cg); g = lerpf(luma, g, cg);
b = lerpf(luma, b, cb); b = lerpf(luma, b, cb);
......
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