ffplay: calculate target clock dynamically, make code more readable
Since target clock is based on the current A-V delay, it is better calculate it
when we actually need it rather than when we put a picture in the picture
queue.
The patch also makes a code a bit more readable by renaming some delay
variables to duration, and converting compute_target_time to a delay
calculating function which does not modify the state. Factoring out the
iteration of the pictq to standalone function is also done in this patch.
Signed-off-by: Marton Balint <cus@passwd.hu>
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