Commit 4d69fbc9 authored by Michael Niedermayer's avatar Michael Niedermayer

force frame type for 2-pass encoding

Originally committed as revision 365 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 649c00c9
......@@ -120,6 +120,8 @@ typedef struct AVCodecContext {
int qmin; /* min qscale */
int qmax; /* max qscale */
int max_qdiff; /* max qscale difference between frames */
int force_type; /* 0= no force, otherwise I_TYPE, P_TYPE, ... */
struct AVCodec *codec;
void *priv_data;
......
......@@ -514,9 +514,10 @@ int MPV_encode_picture(AVCodecContext *avctx,
init_put_bits(&s->pb, buf, buf_size, NULL, NULL);
s->force_type= avctx->force_type;
if (!s->intra_only) {
/* first picture of GOP is intra */
if (s->picture_in_gop_number % s->gop_size==0){
if (s->picture_in_gop_number % s->gop_size==0 || s->force_type==I_TYPE){
s->picture_in_gop_number=0;
s->pict_type = I_TYPE;
}else
......@@ -1313,7 +1314,7 @@ static void encode_picture(MpegEncContext *s, int picture_number)
memset(s->mb_type , MB_TYPE_INTRA, sizeof(UINT8)*s->mb_width*s->mb_height);
}
if(s->avg_mb_var < s->mc_mb_var && s->pict_type != B_TYPE){ //FIXME subtract MV bits
if(s->avg_mb_var < s->mc_mb_var && s->pict_type != B_TYPE && (!s->force_type)){ //FIXME subtract MV bits
s->pict_type= I_TYPE;
s->picture_in_gop_number=0;
memset(s->mb_type , MB_TYPE_INTRA, sizeof(UINT8)*s->mb_width*s->mb_height);
......@@ -1955,7 +1956,7 @@ static int rate_estimate_qscale(MpegEncContext *s)
double fps;
INT64 wanted_bits;
emms_c();
fps= (double)s->frame_rate / FRAME_RATE_BASE;
wanted_bits= s->bit_rate*(double)s->picture_number/fps;
......
......@@ -66,6 +66,7 @@ typedef struct MpegEncContext {
int max_qdiff; /* max qscale difference between frames */
int encoding; /* true if we are encoding (vs decoding) */
int flags; /* AVCodecContext.flags (HQ, MV4, ...) */
int force_type; /* 0= no force, otherwise I_TYPE, P_TYPE, ... */
/* the following fields are managed internally by the encoder */
/* bit output */
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment