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Linshizhi
ffmpeg.wasm-core
Commits
4d3b1f8d
Commit
4d3b1f8d
authored
Sep 02, 2003
by
Mike Melanson
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doc update
Originally committed as revision 2196 to
svn://svn.ffmpeg.org/ffmpeg/trunk
parent
3ef8be2b
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CREDITS
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ffmpeg-doc.texi
doc/ffmpeg-doc.texi
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CREDITS
View file @
4d3b1f8d
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@@ -3,12 +3,14 @@ ffmpeg. The names are sorted alphabetically.
Fabrice Bellard
Alex Beregszaszi
Tim Ferguson
Brian Foley
Arpad Gereoffy
Philip Gladstone
Falk Hueffner
Zdenek Kabelac
Nick Kurshev
Mike Melanson
Michael Niedermayer
Franois Revol
Dieter Shirley
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doc/ffmpeg-doc.texi
View file @
4d3b1f8d
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@@ -621,6 +621,11 @@ library:
@item DV @tab @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games
@item Playstation STR @tab @tab X
@item Id RoQ @tab @tab X
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE @tab @tab X
@tab format used in various Interplay computer games
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
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@@ -660,6 +665,7 @@ following image formats are supported:
@item DV @tab @tab X
@item Huff YUV @tab X @tab X
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV
@item H.264 @tab @tab X
@item Sorenson Video 1 @tab @tab X @tab fourcc: SVQ1
...
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@@ -667,6 +673,11 @@ following image formats are supported:
@item On2 VP3 @tab @tab X @tab still experimental
@item Intel Indeo 3 @tab @tab X @tab only works on i386 right now
@item FLV @tab X @tab X @tab Flash H263 variant
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
@item 4X Video @tab @tab X @tab used in certain computer games
@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
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@@ -688,7 +699,9 @@ solutions.
@tab supported through the external library libvorbis
@item WMA V1/V2 @tab @tab X
@item Microsoft ADPCM @tab X @tab X
@item IMA ADPCM @tab X @tab X
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
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@@ -696,6 +709,10 @@ solutions.
@item AMR-NB @tab X @tab X
@tab supported through an external library
@item DV audio @tab @tab X
@item Id RoQ DPCM @tab @tab X
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE DPCM @tab @tab X
@tab used in various Interplay computer games
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
...
...
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