Commit 4c5f7207 authored by Diego Biurrun's avatar Diego Biurrun

spelling/grammar/wording

Originally committed as revision 4492 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 804b0dac
...@@ -14,8 +14,9 @@ FFmpeg is a very fast video and audio converter. It can also grab from ...@@ -14,8 +14,9 @@ FFmpeg is a very fast video and audio converter. It can also grab from
a live audio/video source. a live audio/video source.
The command line interface is designed to be intuitive, in the sense The command line interface is designed to be intuitive, in the sense
that ffmpeg tries to figure out all the parameters, when that FFmpeg tries to figure out all parameters that can possibly be
possible. You have usually to give only the target bitrate you want. derived automatically. You usually only have to specify the target
bitrate you want.
FFmpeg can also convert from any sample rate to any other, and resize FFmpeg can also convert from any sample rate to any other, and resize
video on the fly with a high quality polyphase filter. video on the fly with a high quality polyphase filter.
...@@ -33,18 +34,18 @@ ffmpeg /tmp/out.mpg ...@@ -33,18 +34,18 @@ ffmpeg /tmp/out.mpg
@end example @end example
Note that you must activate the right video source and channel before Note that you must activate the right video source and channel before
launching ffmpeg. You can use any TV viewer such as xawtv launching FFmpeg with any TV viewer such as xawtv
(@url{http://bytesex.org/xawtv/}) by Gerd Knorr which I find very (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
good. You must also set correctly the audio recording levels with a have to set the audio recording levels correctly with a
standard mixer. standard mixer.
@section Video and Audio file format conversion @section Video and Audio file format conversion
* ffmpeg can use any supported file format and protocol as input: * FFmpeg can use any supported file format and protocol as input:
Examples: Examples:
* You can input from YUV files: * You can use YUV files as input:
@example @example
ffmpeg -i /tmp/test%d.Y /tmp/out.mpg ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
...@@ -59,19 +60,19 @@ It will use the files: ...@@ -59,19 +60,19 @@ It will use the files:
The Y files use twice the resolution of the U and V files. They are The Y files use twice the resolution of the U and V files. They are
raw files, without header. They can be generated by all decent video raw files, without header. They can be generated by all decent video
decoders. You must specify the size of the image with the @option{-s} option decoders. You must specify the size of the image with the @option{-s} option
if ffmpeg cannot guess it. if FFmpeg cannot guess it.
* You can input from a RAW YUV420P file: * You can input from a raw YUV420P file:
@example @example
ffmpeg -i /tmp/test.yuv /tmp/out.avi ffmpeg -i /tmp/test.yuv /tmp/out.avi
@end example @end example
The RAW YUV420P is a file containing RAW YUV planar, for each frame first test.yuv is a file containing raw YUV planar data. Each frame is composed
come the Y plane followed by U and V planes, which are half vertical and of the Y plane followed by the U and V planes at half vertical and
horizontal resolution. horizontal resolution.
* You can output to a RAW YUV420P file: * You can output to a raw YUV420P file:
@example @example
ffmpeg -i mydivx.avi -o hugefile.yuv ffmpeg -i mydivx.avi -o hugefile.yuv
...@@ -83,8 +84,8 @@ ffmpeg -i mydivx.avi -o hugefile.yuv ...@@ -83,8 +84,8 @@ ffmpeg -i mydivx.avi -o hugefile.yuv
ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
@end example @end example
Convert the audio file a.wav and the raw YUV video file a.yuv Converts the audio file a.wav and the raw YUV video file a.yuv
to MPEG file a.mpg to MPEG file a.mpg.
* You can also do audio and video conversions at the same time: * You can also do audio and video conversions at the same time:
...@@ -92,7 +93,7 @@ to MPEG file a.mpg ...@@ -92,7 +93,7 @@ to MPEG file a.mpg
ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2 ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
@end example @end example
Convert the sample rate of a.wav to 22050 Hz and encode it to MPEG audio. Converts a.wav to MPEG audio at 22050Hz sample rate.
* You can encode to several formats at the same time and define a * You can encode to several formats at the same time and define a
mapping from input stream to output streams: mapping from input stream to output streams:
...@@ -101,8 +102,8 @@ mapping from input stream to output streams: ...@@ -101,8 +102,8 @@ mapping from input stream to output streams:
ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0 ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
@end example @end example
Convert a.wav to a.mp2 at 64 kbits and b.mp2 at 128 kbits. '-map Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
file:index' specify which input stream is used for each output file:index' specifies which input stream is used for each output
stream, in the order of the definition of output streams. stream, in the order of the definition of output streams.
* You can transcode decrypted VOBs * You can transcode decrypted VOBs
...@@ -111,16 +112,16 @@ stream, in the order of the definition of output streams. ...@@ -111,16 +112,16 @@ stream, in the order of the definition of output streams.
ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
@end example @end example
This is a typical DVD ripper example, input from a VOB file, output This is a typical DVD ripping example; the input is a VOB file, the
to an AVI file with MPEG-4 video and MP3 audio, note that in this output an AVI file with MPEG-4 video and MP3 audio. Note that in this
command we use B frames so the MPEG-4 stream is DivX5 compatible, GOP command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
size is 300 that means an INTRA frame every 10 seconds for 29.97 fps GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
input video. Also the audio stream is MP3 encoded so you need LAME input video. Furthermore, the audio stream is MP3-encoded so you need
support which is enabled using @code{--enable-mp3lame} when to enable LAME support by passing @code{--enable-mp3lame} to configure.
configuring. The mapping is particularly useful for DVD transcoding The mapping is particularly useful for DVD transcoding
to get the desired audio language. to get the desired audio language.
NOTE: to see the supported input formats, use @code{ffmpeg -formats}. NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
@c man end @c man end
@chapter Invocation @chapter Invocation
...@@ -139,11 +140,11 @@ If no input file is given, audio/video grabbing is done. ...@@ -139,11 +140,11 @@ If no input file is given, audio/video grabbing is done.
As a general rule, options are applied to the next specified As a general rule, options are applied to the next specified
file. For example, if you give the @option{-b 64} option, it sets the video file. For example, if you give the @option{-b 64} option, it sets the video
bitrate of the next file. Format option may be needed for raw input bitrate of the next file. The format option may be needed for raw input
files. files.
By default, ffmpeg tries to convert as losslessly as possible: it By default, FFmpeg tries to convert as losslessly as possible: It
uses the same audio and video parameter for the outputs as the one uses the same audio and video parameters for the outputs as the one
specified for the inputs. specified for the inputs.
@c man end @c man end
...@@ -152,68 +153,69 @@ specified for the inputs. ...@@ -152,68 +153,69 @@ specified for the inputs.
@table @option @table @option
@item -L @item -L
show license Show license.
@item -h @item -h
show help Show help.
@item -formats @item -formats
show available formats, codecs, protocols, ... Show available formats, codecs, protocols, ...
@item -f fmt @item -f fmt
force format Force format.
@item -i filename @item -i filename
input file name input filename
@item -y @item -y
overwrite output files Overwrite output files.
@item -t duration @item -t duration
set the recording time in seconds. @code{hh:mm:ss[.xxx]} syntax is also Set the recording time in seconds.
supported. @code{hh:mm:ss[.xxx]} syntax is also supported.
@item -ss position @item -ss position
seek to given time position. @code{hh:mm:ss[.xxx]} syntax is also Seek to given time position in seconds.
supported. @code{hh:mm:ss[.xxx]} syntax is also supported.
@item -title string @item -title string
set the title Set the title.
@item -author string @item -author string
set the author Set the author.
@item -copyright string @item -copyright string
set the copyright Set the copyright.
@item -comment string @item -comment string
set the comment Set the comment.
@item -target type @item -target type
specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd", "ntsc-svcd", ... ). All the format Specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd",
options (bitrate, codecs, buffer sizes) are automatically set by this "ntsc-svcd", ... ). All the format options (bitrate, codecs,
option. You can just type: buffer sizes) are then set automatically. You can just type:
@example @example
ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
@end example @end example
Nevertheless you can specify additional options as long as you know they do not compromise the Nevertheless you can specify additional options as long as you know
standard, as in: they do not conflict with the standard, as in:
@example @example
ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
@end example @end example
@item -hq @item -hq
activate high quality settings Activate high quality settings.
@item -itsoffset offset @item -itsoffset offset
set the input time offset in seconds. @code{[-]hh:mm:ss[.xxx]} syntax Set the input time offset in seconds.
is also supported. This option affects all the input files that @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
follow it. The offset is added to the input files' timestamps; This option affects all the input files that follow it.
specifying a positive offset means that the corresponding streams are The offset is added to the timestamps of the input files.
delayed by 'offset' seconds. Specifying a positive offset means that the corresponding
streams are delayed by 'offset' seconds.
@end table @end table
...@@ -221,12 +223,12 @@ delayed by 'offset' seconds. ...@@ -221,12 +223,12 @@ delayed by 'offset' seconds.
@table @option @table @option
@item -b bitrate @item -b bitrate
set the video bitrate in kbit/s (default = 200 kb/s) Set the video bitrate in kbit/s (default = 200 kb/s).
@item -r fps @item -r fps
set frame rate (default = 25) Set frame rate (default = 25).
@item -s size @item -s size
set frame size. The format is @samp{WxH} (default 160x128). The Set frame size. The format is @samp{wxh} (default = 160x128).
following abbreviations are recognized: The following abbreviations are recognized:
@table @samp @table @samp
@item sqcif @item sqcif
128x96 128x96
...@@ -239,51 +241,52 @@ following abbreviations are recognized: ...@@ -239,51 +241,52 @@ following abbreviations are recognized:
@end table @end table
@item -aspect aspect @item -aspect aspect
set aspect ratio (4:3, 16:9 or 1.3333, 1.7777) Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
@item -croptop size @item -croptop size
set top crop band size (in pixels) Set top crop band size (in pixels).
@item -cropbottom size @item -cropbottom size
set bottom crop band size (in pixels) Set bottom crop band size (in pixels).
@item -cropleft size @item -cropleft size
set left crop band size (in pixels) Set left crop band size (in pixels).
@item -cropright size @item -cropright size
set right crop band size (in pixels) Set right crop band size (in pixels).
@item -padtop size @item -padtop size
set top pad band size (in pixels) Set top pad band size (in pixels).
@item -padbottom size @item -padbottom size
set bottom pad band size (in pixels) Set bottom pad band size (in pixels).
@item -padleft size @item -padleft size
set left pad band size (in pixels) Set left pad band size (in pixels).
@item -padright size @item -padright size
set right pad band size (in pixels) Set right pad band size (in pixels).
@item -padcolor (hex color) @item -padcolor (hex color)
set color of padded bands. The value for pad color is expressed Set color of padded bands. The value for padcolor is expressed
as a six digit hexadecimal number where the first two digits represent red, as a six digit hexadecimal number where the first two digits
middle two digits green and last two digits blue. Defaults to 000000 (black) represent red, the middle two digits green and last two digits
blue (default = 000000 (black)).
@item -vn @item -vn
disable video recording Disable video recording.
@item -bt tolerance @item -bt tolerance
set video bitrate tolerance (in kbit/s) Set video bitrate tolerance (in kbit/s).
@item -maxrate bitrate @item -maxrate bitrate
set max video bitrate tolerance (in kbit/s) Set max video bitrate tolerance (in kbit/s).
@item -minrate bitrate @item -minrate bitrate
set min video bitrate tolerance (in kbit/s) Set min video bitrate tolerance (in kbit/s).
@item -bufsize size @item -bufsize size
set ratecontrol buffer size (in kbit) Set rate control buffer size (in kbit).
@item -vcodec codec @item -vcodec codec
force video codec to @var{codec}. Use the @code{copy} special value to Force video codec to @var{codec}. Use the @code{copy} special value to
tell that the raw codec data must be copied as is. tell that the raw codec data must be copied as is.
@item -sameq @item -sameq
use same video quality as source (implies VBR) Use same video quality as source (implies VBR).
@item -pass n @item -pass n
select the pass number (1 or 2). It is useful to do two pass Select the pass number (1 or 2). It is useful to do two pass
encoding. The statistics of the video are recorded in the first pass and encoding. The statistics of the video are recorded in the first
the video at the exact requested bit rate is generated in the second pass and the video is generated at the exact requested bitrate
pass. in the second pass.
@item -passlogfile file @item -passlogfile file
select two pass log file name to @var{file}. Set two pass logfile name to @var{file}.
@end table @end table
...@@ -291,40 +294,40 @@ select two pass log file name to @var{file}. ...@@ -291,40 +294,40 @@ select two pass log file name to @var{file}.
@table @option @table @option
@item -g gop_size @item -g gop_size
set the group of picture size Set the group of pictures size.
@item -intra @item -intra
use only intra frames Use only intra frames.
@item -qscale q @item -qscale q
use fixed video quantiser scale (VBR) Use fixed video quantiser scale (VBR).
@item -qmin q @item -qmin q
min video quantiser scale (VBR) minimum video quantiser scale (VBR)
@item -qmax q @item -qmax q
max video quantiser scale (VBR) maximum video quantiser scale (VBR)
@item -qdiff q @item -qdiff q
max difference between the quantiser scale (VBR) maximum difference between the quantiser scales (VBR)
@item -qblur blur @item -qblur blur
video quantiser scale blur (VBR) video quantiser scale blur (VBR)
@item -qcomp compression @item -qcomp compression
video quantiser scale compression (VBR) video quantiser scale compression (VBR)
@item -rc_init_cplx complexity @item -rc_init_cplx complexity
initial complexity for 1-pass encoding initial complexity for single pass encoding
@item -b_qfactor factor @item -b_qfactor factor
qp factor between p and b frames qp factor between P- and B-frames
@item -i_qfactor factor @item -i_qfactor factor
qp factor between p and i frames qp factor between P- and I-frames
@item -b_qoffset offset @item -b_qoffset offset
qp offset between p and b frames qp offset between P- and B-frames
@item -i_qoffset offset @item -i_qoffset offset
qp offset between p and i frames qp offset between P- and I-frames
@item -rc_eq equation @item -rc_eq equation
set rate control equation (@pxref{FFmpeg formula Set rate control equation (@pxref{FFmpeg formula
evaluator}). Default is @code{tex^qComp}. evaluator}) (default = @code{tex^qComp}).
@item -rc_override override @item -rc_override override
rate control override for specific intervals rate control override for specific intervals
@item -me method @item -me method
set motion estimation method to @var{method}. Available methods are Set motion estimation method to @var{method}.
(from lower to best quality): Available methods are (from lowest to best quality):
@table @samp @table @samp
@item zero @item zero
Try just the (0, 0) vector. Try just the (0, 0) vector.
...@@ -338,7 +341,7 @@ exhaustive search (slow and marginally better than epzs) ...@@ -338,7 +341,7 @@ exhaustive search (slow and marginally better than epzs)
@end table @end table
@item -dct_algo algo @item -dct_algo algo
set DCT algorithm to @var{algo}. Available values are: Set DCT algorithm to @var{algo}. Available values are:
@table @samp @table @samp
@item 0 @item 0
FF_DCT_AUTO (default) FF_DCT_AUTO (default)
...@@ -355,7 +358,7 @@ FF_DCT_ALTIVEC ...@@ -355,7 +358,7 @@ FF_DCT_ALTIVEC
@end table @end table
@item -idct_algo algo @item -idct_algo algo
set IDCT algorithm to @var{algo}. Available values are: Set IDCT algorithm to @var{algo}. Available values are:
@table @samp @table @samp
@item 0 @item 0
FF_IDCT_AUTO (default) FF_IDCT_AUTO (default)
...@@ -382,7 +385,7 @@ FF_IDCT_SIMPLEARM ...@@ -382,7 +385,7 @@ FF_IDCT_SIMPLEARM
@end table @end table
@item -er n @item -er n
set error resilience to @var{n}. Set error resilience to @var{n}.
@table @samp @table @samp
@item 1 @item 1
FF_ER_CAREFULL (default) FF_ER_CAREFULL (default)
...@@ -395,55 +398,55 @@ FF_ER_VERY_AGGRESSIVE ...@@ -395,55 +398,55 @@ FF_ER_VERY_AGGRESSIVE
@end table @end table
@item -ec bit_mask @item -ec bit_mask
set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
the following values: the following values:
@table @samp @table @samp
@item 1 @item 1
FF_EC_GUESS_MVS (default=enabled) FF_EC_GUESS_MVS (default = enabled)
@item 2 @item 2
FF_EC_DEBLOCK (default=enabled) FF_EC_DEBLOCK (default = enabled)
@end table @end table
@item -bf frames @item -bf frames
use 'frames' B frames (supported for MPEG-1, MPEG-2 and MPEG-4) Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
@item -mbd mode @item -mbd mode
macroblock decision macroblock decision
@table @samp @table @samp
@item 0 @item 0
FF_MB_DECISION_SIMPLE: use mb_cmp (cannot change it yet in ffmpeg) FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
@item 1 @item 1
FF_MB_DECISION_BITS: chooses the one which needs the fewest bits FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
@item 2 @item 2
FF_MB_DECISION_RD: rate distortion FF_MB_DECISION_RD: rate distortion
@end table @end table
@item -4mv @item -4mv
use four motion vector by macroblock (only MPEG-4) Use four motion vector by macroblock (MPEG-4 only).
@item -part @item -part
use data partitioning (only MPEG-4) Use data partitioning (MPEG-4 only).
@item -bug param @item -bug param
workaround not auto detected encoder bugs Work around encoder bugs that are not auto-detected.
@item -strict strictness @item -strict strictness
how strictly to follow the standards How strictly to follow the standards.
@item -aic @item -aic
enable Advanced intra coding (h263+) Enable Advanced intra coding (h263+).
@item -umv @item -umv
enable Unlimited Motion Vector (h263+) Enable Unlimited Motion Vector (h263+)
@item -deinterlace @item -deinterlace
deinterlace pictures Deinterlace pictures.
@item -interlace @item -interlace
force interlacing support in encoder (only MPEG-2 and MPEG-4). Use this option Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
if your input file is interlaced and if you want to keep the interlaced Use this option if your input file is interlaced and you want
format for minimum losses. The alternative is to deinterlace the input to keep the interlaced format for minimum losses.
stream with @option{-deinterlace}, but deinterlacing introduces more The alternative is to deinterlace the input stream with
losses. @option{-deinterlace}, but deinterlacing introduces losses.
@item -psnr @item -psnr
calculate PSNR of compressed frames Calculate PSNR of compressed frames.
@item -vstats @item -vstats
dump video coding statistics to @file{vstats_HHMMSS.log}. Dump video coding statistics to @file{vstats_HHMMSS.log}.
@item -vhook module @item -vhook module
insert video processing @var{module}. @var{module} contains the module Insert video processing @var{module}. @var{module} contains the module
name and its parameters separated by spaces. name and its parameters separated by spaces.
@end table @end table
...@@ -451,56 +454,56 @@ name and its parameters separated by spaces. ...@@ -451,56 +454,56 @@ name and its parameters separated by spaces.
@table @option @table @option
@item -ar freq @item -ar freq
set the audio sampling frequency (default = 44100 Hz) Set the audio sampling frequency (default = 44100 Hz).
@item -ab bitrate @item -ab bitrate
set the audio bitrate in kbit/s (default = 64) Set the audio bitrate in kbit/s (default = 64).
@item -ac channels @item -ac channels
set the number of audio channels (default = 1) Set the number of audio channels (default = 1).
@item -an @item -an
disable audio recording Disable audio recording.
@item -acodec codec @item -acodec codec
force audio codec to @var{codec}. Use the @code{copy} special value to Force audio codec to @var{codec}. Use the @code{copy} special value to
tell that the raw codec data must be copied as is. specify that the raw codec data must be copied as is.
@end table @end table
@section Audio/Video grab options @section Audio/Video grab options
@table @option @table @option
@item -vd device @item -vd device
set video grab device (e.g. @file{/dev/video0}) sEt video grab device (e.g. @file{/dev/video0}).
@item -vc channel @item -vc channel
set video grab channel (DV1394 only) Set video grab channel (DV1394 only).
@item -tvstd standard @item -tvstd standard
set television standard (NTSC, PAL (SECAM)) Set television standard (NTSC, PAL (SECAM)).
@item -dv1394 @item -dv1394
set DV1394 grab Set DV1394 grab.
@item -ad device @item -ad device
set audio device (e.g. @file{/dev/dsp}) Set audio device (e.g. @file{/dev/dsp}).
@end table @end table
@section Advanced options @section Advanced options
@table @option @table @option
@item -map file:stream @item -map file:stream
set input stream mapping Set input stream mapping.
@item -debug @item -debug
print specific debug info Print specific debug info.
@item -benchmark @item -benchmark
add timings for benchmarking Add timings for benchmarking.
@item -hex @item -hex
dump each input packet Dump each input packet.
@item -bitexact @item -bitexact
only use bit exact algorithms (for codec testing) Only use bit exact algorithms (for codec testing).
@item -ps size @item -ps size
set packet size in bits Set packet size in bits.
@item -re @item -re
read input at native frame rate. Mainly used to simulate a grab device. Read input at native frame rate. Mainly used to simulate a grab device.
@item -loop @item -loop
loop over the input stream. Currently it works only for image Loop over the input stream. Currently it works only for image
streams. This option is used for ffserver automatic testing. streams. This option is used for automatic FFserver testing.
@item -loop_output number_of_times @item -loop_output number_of_times
Repeatedly loop output for formats that support looping such as animated GIF Repeatedly loop output for formats that support looping such as animated GIF
(Zero will loop the output infinitely) (0 will loop the output infinitely).
@end table @end table
@node FFmpeg formula evaluator @node FFmpeg formula evaluator
...@@ -580,22 +583,22 @@ Fabrice Bellard ...@@ -580,22 +583,22 @@ Fabrice Bellard
@section Protocols @section Protocols
The filename can be @file{-} to read from the standard input or to write The filename can be @file{-} to read from standard input or to write
to the standard output. to standard output.
ffmpeg handles also many protocols specified with the URL syntax. FFmpeg also handles many protocols specified with an URL syntax.
Use 'ffmpeg -formats' to have a list of the supported protocols. Use 'ffmpeg -formats' to see a list of the supported protocols.
The protocol @code{http:} is currently used only to communicate with The protocol @code{http:} is currently used only to communicate with
ffserver (see the ffserver documentation). When ffmpeg will be a FFserver (see the FFserver documentation). When FFmpeg will be a
video player it will also be used for streaming :-) video player it will also be used for streaming :-)
@chapter Tips @chapter Tips
@itemize @itemize
@item For streaming at very low bit rate application, use a low frame rate @item For streaming at very low bitrate application, use a low frame rate
and a small GOP size. This is especially true for real video where and a small GOP size. This is especially true for RealVideo where
the Linux player does not seem to be very fast, so it can miss the Linux player does not seem to be very fast, so it can miss
frames. An example is: frames. An example is:
...@@ -604,19 +607,19 @@ ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm ...@@ -604,19 +607,19 @@ ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
@end example @end example
@item The parameter 'q' which is displayed while encoding is the current @item The parameter 'q' which is displayed while encoding is the current
quantizer. The value of 1 indicates that a very good quality could quantizer. The value 1 indicates that a very good quality could
be achieved. The value of 31 indicates the worst quality. If q=31 be achieved. The value 31 indicates the worst quality. If q=31 appears
too often, it means that the encoder cannot compress enough to meet too often, it means that the encoder cannot compress enough to meet
your bit rate. You must either increase the bit rate, decrease the your bitrate. You must either increase the bitrate, decrease the
frame rate or decrease the frame size. frame rate or decrease the frame size.
@item If your computer is not fast enough, you can speed up the @item If your computer is not fast enough, you can speed up the
compression at the expense of the compression ratio. You can use compression at the expense of the compression ratio. You can use
'-me zero' to speed up motion estimation, and '-intra' to disable '-me zero' to speed up motion estimation, and '-intra' to disable
completely motion estimation (you have only I frames, which means it motion estimation completely (you have only I-frames, which means it
is about as good as JPEG compression). is about as good as JPEG compression).
@item To have very low bitrates in audio, reduce the sampling frequency @item To have very low audio bitrates, reduce the sampling frequency
(down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3). (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
@item To have a constant quality (but a variable bitrate), use the option @item To have a constant quality (but a variable bitrate), use the option
...@@ -624,8 +627,8 @@ is about as good as JPEG compression). ...@@ -624,8 +627,8 @@ is about as good as JPEG compression).
quality). quality).
@item When converting video files, you can use the '-sameq' option which @item When converting video files, you can use the '-sameq' option which
uses in the encoder the same quality factor than in the decoder. It uses the same quality factor in the encoder as in the decoder.
allows to be almost lossless in encoding. It allows almost lossless encoding.
@end itemize @end itemize
...@@ -641,17 +644,17 @@ library: ...@@ -641,17 +644,17 @@ library:
@multitable @columnfractions .4 .1 .1 @multitable @columnfractions .4 .1 .1
@item Supported File Format @tab Encoding @tab Decoding @tab Comments @item Supported File Format @tab Encoding @tab Decoding @tab Comments
@item MPEG audio @tab X @tab X @item MPEG audio @tab X @tab X
@item MPEG1 systems @tab X @tab X @item MPEG-1 systems @tab X @tab X
@tab muxed audio and video @tab muxed audio and video
@item MPEG2 PS @tab X @tab X @item MPEG-2 PS @tab X @tab X
@tab also known as @code{VOB} file @tab also known as @code{VOB} file
@item MPEG2 TS @tab @tab X @item MPEG-2 TS @tab @tab X
@tab also known as DVB Transport Stream @tab also known as DVB Transport Stream
@item ASF@tab X @tab X @item ASF@tab X @tab X
@item AVI@tab X @tab X @item AVI@tab X @tab X
@item WAV@tab X @tab X @item WAV@tab X @tab X
@item Macromedia Flash@tab X @tab X @item Macromedia Flash@tab X @tab X
@tab Only embedded audio is decoded @tab Only embedded audio is decoded.
@item FLV @tab X @tab X @item FLV @tab X @tab X
@tab Macromedia Flash video files @tab Macromedia Flash video files
@item Real Audio and Video @tab X @tab X @item Real Audio and Video @tab X @tab X
...@@ -664,38 +667,38 @@ library: ...@@ -664,38 +667,38 @@ library:
@item SUN AU format @tab X @tab X @item SUN AU format @tab X @tab X
@item NUT @tab X @tab X @tab NUT Open Container Format @item NUT @tab X @tab X @tab NUT Open Container Format
@item QuickTime @tab X @tab X @item QuickTime @tab X @tab X
@item MPEG4 @tab X @tab X @item MPEG-4 @tab X @tab X
@tab MPEG4 is a variant of QuickTime @tab MPEG-4 is a variant of QuickTime.
@item Raw MPEG4 video @tab X @tab X @item Raw MPEG4 video @tab X @tab X
@item DV @tab X @tab X @item DV @tab X @tab X
@item 4xm @tab @tab X @item 4xm @tab @tab X
@tab 4X Technologies format, used in some games @tab 4X Technologies format, used in some games.
@item Playstation STR @tab @tab X @item Playstation STR @tab @tab X
@item Id RoQ @tab @tab X @item Id RoQ @tab @tab X
@tab used in Quake III, Jedi Knight 2, other computer games @tab Used in Quake III, Jedi Knight 2, other computer games.
@item Interplay MVE @tab @tab X @item Interplay MVE @tab @tab X
@tab format used in various Interplay computer games @tab Format used in various Interplay computer games.
@item WC3 Movie @tab @tab X @item WC3 Movie @tab @tab X
@tab multimedia format used in Origin's Wing Commander III computer game @tab Multimedia format used in Origin's Wing Commander III computer game.
@item Sega FILM/CPK @tab @tab X @item Sega FILM/CPK @tab @tab X
@tab used in many Sega Saturn console games @tab Used in many Sega Saturn console games.
@item Westwood Studios VQA/AUD @tab @tab X @item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games @tab Multimedia formats used in Westwood Studios games.
@item Id Cinematic (.cin) @tab @tab X @item Id Cinematic (.cin) @tab @tab X
@tab Used in Quake II @tab Used in Quake II.
@item FLIC format @tab @tab X @item FLIC format @tab @tab X
@tab .fli/.flc files @tab .fli/.flc files
@item Sierra VMD @tab @tab X @item Sierra VMD @tab @tab X
@tab used in Sierra CD-ROM games @tab Used in Sierra CD-ROM games.
@item Sierra Online @tab @tab X @item Sierra Online @tab @tab X
@tab .sol files used in Sierra Online games @tab .sol files used in Sierra Online games.
@item Matroska @tab @tab X @item Matroska @tab @tab X
@item Electronic Arts Multimedia @tab @tab X @item Electronic Arts Multimedia @tab @tab X
@tab used in various EA games; files have extensions like WVE and UV2 @tab Used in various EA games; files have extensions like WVE and UV2.
@item Nullsoft Video (NSV) format @tab @tab X @item Nullsoft Video (NSV) format @tab @tab X
@end multitable @end multitable
@code{X} means that the encoding (resp. decoding) is supported. @code{X} means that encoding (resp. decoding) is supported.
@section Image Formats @section Image Formats
...@@ -705,40 +708,40 @@ following image formats are supported: ...@@ -705,40 +708,40 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 @multitable @columnfractions .4 .1 .1
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
@item PGM, PPM @tab X @tab X @item PGM, PPM @tab X @tab X
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0 @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
@item .Y.U.V @tab X @tab X @tab One raw file per component @item .Y.U.V @tab X @tab X @tab one raw file per component
@item Animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet @item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
@item SGI @tab X @tab X @tab SGI RGB image format @item SGI @tab X @tab X @tab SGI RGB image format
@end multitable @end multitable
@code{X} means that the encoding (resp. decoding) is supported. @code{X} means that encoding (resp. decoding) is supported.
@section Video Codecs @section Video Codecs
@multitable @columnfractions .4 .1 .1 .7 @multitable @columnfractions .4 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments @item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG1 video @tab X @tab X @item MPEG-1 video @tab X @tab X
@item MPEG2 video @tab X @tab X @item MPEG-2 video @tab X @tab X
@item MPEG4 @tab X @tab X @tab Also known as DivX4/5 @item MPEG-4 @tab X @tab X @tab also known as DivX4/5
@item MSMPEG4 V1 @tab X @tab X @item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X @item MSMPEG4 V2 @tab X @tab X
@item MSMPEG4 V3 @tab X @tab X @tab Also known as DivX3 @item MSMPEG4 V3 @tab X @tab X @tab also known as DivX3
@item WMV7 @tab X @tab X @item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X @tab Not completely working @item WMV8 @tab X @tab X @tab not completely working
@item H.261 @tab X @tab X @item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X @tab Also known as Real Video 1.0 @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
@item H.264 @tab @tab X @item H.264 @tab @tab X
@item MJPEG @tab X @tab X @item MJPEG @tab X @tab X
@item Lossless MJPEG @tab X @tab X @item lossless MJPEG @tab X @tab X
@item Apple MJPEG-B @tab @tab X @item Apple MJPEG-B @tab @tab X
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
@item DV @tab X @tab X @item DV @tab X @tab X
@item Huff YUV @tab X @tab X @item HuffYUV @tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab Experimental lossless codec (fourcc: FFV1) @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
@item FFmpeg Snow @tab X @tab X @tab Experimental wavelet codec (fourcc: SNOW) @item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
@item Asus v1 @tab X @tab X @tab fourcc: ASV1 @item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2 @item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV @item Creative YUV @tab @tab X @tab fourcc: CYUV
...@@ -751,11 +754,11 @@ following image formats are supported: ...@@ -751,11 +754,11 @@ following image formats are supported:
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1 @item ATI VCR1 @tab @tab X @tab fourcc: VCR1
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2 @item ATI VCR2 @tab @tab X @tab fourcc: VCR2
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
@item 4X Video @tab @tab X @tab used in certain computer games @item 4X Video @tab @tab X @tab Used in certain computer games.
@item Sony Playstation MDEC @tab @tab X @item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games @item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
@item Interplay Video @tab @tab X @tab used in Interplay .MVE files @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
@item Apple Animation @tab @tab X @tab fourcc: 'rle ' @item Apple Animation @tab @tab X @tab fourcc: 'rle '
@item Apple Graphics @tab @tab X @tab fourcc: 'smc ' @item Apple Graphics @tab @tab X @tab fourcc: 'smc '
@item Apple Video @tab @tab X @tab fourcc: rpza @item Apple Video @tab @tab X @tab fourcc: rpza
...@@ -764,11 +767,11 @@ following image formats are supported: ...@@ -764,11 +767,11 @@ following image formats are supported:
@item Microsoft RLE @tab @tab X @item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X @item Microsoft Video-1 @tab @tab X
@item Westwood VQA @tab @tab X @item Westwood VQA @tab @tab X
@item Id Cinematic Video @tab @tab X @tab used in Quake II @item Id Cinematic Video @tab @tab X @tab Used in Quake II.
@item Planar RGB @tab @tab X @tab fourcc: 8BPS @item Planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X @item FLIC video @tab @tab X
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
@item VMD Video @tab @tab X @tab used in Sierra VMD files @item VMD Video @tab @tab X @tab Used in Sierra VMD files.
@item MSZH @tab @tab X @tab Part of LCL @item MSZH @tab @tab X @tab Part of LCL
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental @item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
...@@ -781,11 +784,11 @@ following image formats are supported: ...@@ -781,11 +784,11 @@ following image formats are supported:
@item Fraps FPS1 @tab @tab X @tab @item Fraps FPS1 @tab @tab X @tab
@end multitable @end multitable
@code{X} means that the encoding (resp. decoding) is supported. @code{X} means that encoding (resp. decoding) is supported.
Check at @url{http://www.mplayerhq.hu/~michael/codec-features.html} to See @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
get a precise comparison of FFmpeg MPEG4 codec compared to the other get a precise comparison of the FFmpeg MPEG-4 codec compared to
solutions. other implementations.
@section Audio Codecs @section Audio Codecs
...@@ -793,52 +796,52 @@ solutions. ...@@ -793,52 +796,52 @@ solutions.
@item Supported Codec @tab Encoding @tab Decoding @tab Comments @item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG audio layer 2 @tab IX @tab IX @item MPEG audio layer 2 @tab IX @tab IX
@item MPEG audio layer 1/3 @tab IX @tab IX @item MPEG audio layer 1/3 @tab IX @tab IX
@tab MP3 encoding is supported through the external library LAME @tab MP3 encoding is supported through the external library LAME.
@item AC3 @tab IX @tab IX @item AC3 @tab IX @tab IX
@tab liba52 is used internally for decoding @tab liba52 is used internally for decoding.
@item Vorbis @tab X @tab X @item Vorbis @tab X @tab X
@tab supported through the external library libvorbis @tab Supported through the external library libvorbis.
@item WMA V1/V2 @tab @tab X @item WMA V1/V2 @tab @tab X
@item AAC @tab X @tab X @item AAC @tab X @tab X
@tab supported through the external library libfaac/libfaad @tab Supported through the external library libfaac/libfaad.
@item Microsoft ADPCM @tab X @tab X @item Microsoft ADPCM @tab X @tab X
@item MS IMA ADPCM @tab X @tab X @item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X @item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X @item 4X IMA ADPCM @tab @tab X
@item G.726 ADPCM @tab X @tab X @item G.726 ADPCM @tab X @tab X
@item Duck DK3 IMA ADPCM @tab @tab X @item Duck DK3 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games @tab Used in some Sega Saturn console games.
@item Duck DK4 IMA ADPCM @tab @tab X @item Duck DK4 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games @tab Used in some Sega Saturn console games.
@item Westwood Studios IMA ADPCM @tab @tab X @item Westwood Studios IMA ADPCM @tab @tab X
@tab used in Westwood Studios games like Command and Conquer @tab Used in Westwood Studios games like Command and Conquer.
@item SMJPEG IMA ADPCM @tab @tab X @item SMJPEG IMA ADPCM @tab @tab X
@tab used in certain Loki game ports @tab Used in certain Loki game ports.
@item CD-ROM XA ADPCM @tab @tab X @item CD-ROM XA ADPCM @tab @tab X
@item CRI ADX ADPCM @tab X @tab X @item CRI ADX ADPCM @tab X @tab X
@tab used in Sega Dreamcast games @tab Used in Sega Dreamcast games.
@item Electronic Arts ADPCM @tab @tab X @item Electronic Arts ADPCM @tab @tab X
@tab used in various EA titles @tab Used in various EA titles.
@item Creative ADPCM @tab @tab X @item Creative ADPCM @tab @tab X
@item RA144 @tab @tab X @item RA144 @tab @tab X
@tab Real 14400 bit/s codec @tab Real 14400 bit/s codec
@item RA288 @tab @tab X @item RA288 @tab @tab X
@tab Real 28800 bit/s codec @tab Real 28800 bit/s codec
@item RADnet @tab X @tab IX @item RADnet @tab X @tab IX
@tab Real low bitrate AC3 codec, liba52 is used for decoding @tab Real low bitrate AC3 codec, liba52 is used for decoding.
@item AMR-NB @tab X @tab X @item AMR-NB @tab X @tab X
@tab supported through an external library @tab Supported through an external library.
@item AMR-WB @tab X @tab X @item AMR-WB @tab X @tab X
@tab supported through an external library @tab Supported through an external library.
@item DV audio @tab @tab X @item DV audio @tab @tab X
@item Id RoQ DPCM @tab @tab X @item Id RoQ DPCM @tab @tab X
@tab used in Quake III, Jedi Knight 2, other computer games @tab Used in Quake III, Jedi Knight 2, other computer games.
@item Interplay MVE DPCM @tab @tab X @item Interplay MVE DPCM @tab @tab X
@tab used in various Interplay computer games @tab Used in various Interplay computer games.
@item Xan DPCM @tab @tab X @item Xan DPCM @tab @tab X
@tab used in Origin's Wing Commander IV AVI files @tab Used in Origin's Wing Commander IV AVI files.
@item Sierra Online DPCM @tab @tab X @item Sierra Online DPCM @tab @tab X
@tab used in Sierra Online game audio files @tab Used in Sierra Online game audio files.
@item Apple MACE 3 @tab @tab X @item Apple MACE 3 @tab @tab X
@item Apple MACE 6 @tab @tab X @item Apple MACE 6 @tab @tab X
@item FLAC lossless audio @tab @tab X @item FLAC lossless audio @tab @tab X
...@@ -846,20 +849,20 @@ solutions. ...@@ -846,20 +849,20 @@ solutions.
@item Apple lossless audio @tab @tab X @item Apple lossless audio @tab @tab X
@tab QuickTime fourcc 'alac' @tab QuickTime fourcc 'alac'
@item FFmpeg Sonic @tab X @tab X @item FFmpeg Sonic @tab X @tab X
@tab Experimental lossy/lossless codec @tab experimental lossy/lossless codec
@end multitable @end multitable
@code{X} means that the encoding (resp. decoding) is supported. @code{X} means that encoding (resp. decoding) is supported.
@code{I} means that an integer only version is available too (ensures highest @code{I} means that an integer-only version is available, too (ensures high
performances on systems without hardware floating point support). performance on systems without hardware floating point support).
@chapter Platform Specific information @chapter Platform Specific information
@section Linux @section Linux
ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
preferred compiler now for ffmpeg. All future optimizations will depend on preferred compiler now for FFmpeg. All future optimizations will depend on
features only found in GCC 3.2. features only found in GCC 3.2.
@section BSD @section BSD
...@@ -873,26 +876,28 @@ features only found in GCC 3.2. ...@@ -873,26 +876,28 @@ features only found in GCC 3.2.
@url{http://www.mingw.org/}. You can find detailed installation @url{http://www.mingw.org/}. You can find detailed installation
instructions in the download section and the FAQ. instructions in the download section and the FAQ.
@item If you want to test the FFmpeg Simple Media Player, also download @item If you want to test the FFplay, also download
the MinGW development library of SDL 1.2.x the MinGW development library of SDL 1.2.x
(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from (@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
@url{http://www.libsdl.org}. Unpack it in a temporary place, and @url{http://www.libsdl.org}. Unpack it in a temporary directory, and
unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
directory. Edit the @file{sdl-config} script so that it gives the directory. Edit the @file{sdl-config} script so that it gives the
correct SDL directory when invoked. correct SDL directory when invoked.
@item Extract the current version of FFmpeg (the latest release version or the current CVS snapshot whichever is recommended). @item Extract the current version of FFmpeg (the latest release version or
the current CVS snapshot, whichever is recommended).
@item Start the MSYS shell (file @file{msys.bat}). @item Start the MSYS shell (file @file{msys.bat}).
@item Change to the FFMPEG directory and follow @item Change to the FFmpeg directory and follow
the instructions of how to compile ffmpeg (file the instructions of how to compile FFmpeg (file
@file{INSTALL}). Usually, launching @file{./configure} and @file{make} @file{INSTALL}). Usually, launching @file{./configure} and @file{make}
suffices. If you have problems using SDL, verify that suffices. If you have problems using SDL, verify that
@file{sdl-config} can be launched from the MSYS command line. @file{sdl-config} can be launched from the MSYS command line.
@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing @file{make install}. Don't forget to copy @file{SDL.dll} at the place you launch @item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
@file{ffplay}. @file{make install}. Don't forget to copy @file{SDL.dll} to the place
you launch @file{ffplay} from.
@end itemize @end itemize
...@@ -901,18 +906,18 @@ Notes: ...@@ -901,18 +906,18 @@ Notes:
@item The target @file{make wininstaller} can be used to create a @item The target @file{make wininstaller} can be used to create a
Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll} Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
must be copied in the ffmpeg directory in order to build the must be copied to the FFmpeg directory in order to build the
installer. installer.
@item By using @code{./configure --enable-shared} when configuring ffmpeg, @item By using @code{./configure --enable-shared} when configuring FFmpeg,
you can build @file{avcodec.dll} and @file{avformat.dll}. With you can build @file{avcodec.dll} and @file{avformat.dll}. With
@code{make install} you install the FFmpeg DLLs and the associated @code{make install} you install the FFmpeg DLLs and the associated
headers in @file{Program Files/FFmpeg}. headers in @file{Program Files/FFmpeg}.
@item Visual C++ compatibility: if you used @code{./configure --enable-shared} @item Visual C++ compatibility: If you used @code{./configure --enable-shared}
when configuring FFmpeg, then FFmpeg tries to use the Microsoft Visual when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
C++ @code{lib} tool to build @code{avcodec.lib} and C++ @code{lib} tool to build @code{avcodec.lib} and
@code{avformat.lib}. With these libraries, you can link your Visual C++ @code{avformat.lib}. With these libraries you can link your Visual C++
code directly with the FFmpeg DLLs. code directly with the FFmpeg DLLs.
@end itemize @end itemize
...@@ -922,14 +927,14 @@ code directly with the FFmpeg DLLs. ...@@ -922,14 +927,14 @@ code directly with the FFmpeg DLLs.
You must use the MinGW cross compilation tools available at You must use the MinGW cross compilation tools available at
@url{http://www.mingw.org/}. @url{http://www.mingw.org/}.
Then configure ffmpeg with the following options: Then configure FFmpeg with the following options:
@example @example
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc- ./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
@end example @end example
(you can change the cross-prefix according to the prefix chosen for the (you can change the cross-prefix according to the prefix chosen for the
MinGW tools). MinGW tools).
Then you can easily test ffmpeg with wine Then you can easily test FFmpeg with Wine
(@url{http://www.winehq.com/}). (@url{http://www.winehq.com/}).
@section Mac OS X @section Mac OS X
...@@ -945,12 +950,12 @@ Old stuff: ...@@ -945,12 +950,12 @@ Old stuff:
François Revol - revol at free dot fr - April 2002 François Revol - revol at free dot fr - April 2002
The configure script should guess the configuration itself, The configure script should guess the configuration itself,
however I still didn't tested building on net_server version of BeOS. however I still didn't test building on the net_server version of BeOS.
ffserver is broken (needs poll() implementation). FFserver is broken (needs poll() implementation).
There is still issues with errno codes, which are negative in BeOS, and There are still issues with errno codes, which are negative in BeOS, and
that ffmpeg negates when returning. This ends up turning errors into that FFmpeg negates when returning. This ends up turning errors into
valid results, then crashes. valid results, then crashes.
(To be fixed) (To be fixed)
...@@ -959,10 +964,10 @@ valid results, then crashes. ...@@ -959,10 +964,10 @@ valid results, then crashes.
@section API @section API
@itemize @itemize
@item libavcodec is the library containing the codecs (both encoding and @item libavcodec is the library containing the codecs (both encoding and
decoding). See @file{libavcodec/apiexample.c} to see how to use it. decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
@item libavformat is the library containing the file formats handling (mux and @item libavformat is the library containing the file format handling (mux and
demux code for several formats). See @file{ffplay.c} to use it in a demux code for several formats). Look at @file{ffplay.c} to use it in a
player. See @file{output_example.c} to use it to generate audio or video player. See @file{output_example.c} to use it to generate audio or video
streams. streams.
...@@ -977,12 +982,12 @@ generated by ./configure to understand what is needed. ...@@ -977,12 +982,12 @@ generated by ./configure to understand what is needed.
You can use libavcodec or libavformat in your commercial program, but You can use libavcodec or libavformat in your commercial program, but
@emph{any patch you make must be published}. The best way to proceed is @emph{any patch you make must be published}. The best way to proceed is
to send your patches to the ffmpeg mailing list. to send your patches to the FFmpeg mailing list.
@node Coding Rules @node Coding Rules
@section Coding Rules @section Coding Rules
ffmpeg is programmed in the ISO C90 language with a few additional FFmpeg is programmed in the ISO C90 language with a few additional
features from ISO C99, namely: features from ISO C99, namely:
@itemize @bullet @itemize @bullet
@item @item
...@@ -999,11 +1004,11 @@ These features are supported by all compilers we care about, so we won't ...@@ -999,11 +1004,11 @@ These features are supported by all compilers we care about, so we won't
accept patches to remove their use unless they absolutely don't impair accept patches to remove their use unless they absolutely don't impair
clarity and performance. clarity and performance.
All code must compile with GCC 2.95 and GCC 3.3. Currently, ffmpeg also All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
compiles with several other compilers, such as the Compaq ccc compiler compiles with several other compilers, such as the Compaq ccc compiler
or Sun Studio 9, and we would like to keep it that way unless it would or Sun Studio 9, and we would like to keep it that way unless it would
be exceedingly involved. To ensure compatibility, please don't use any be exceedingly involved. To ensure compatibility, please don't use any
additional C99 features or GCC extensions. Watch out especially for: additional C99 features or GCC extensions. Especially watch out for:
@itemize @bullet @itemize @bullet
@item @item
mixing statements and declarations; mixing statements and declarations;
...@@ -1018,18 +1023,18 @@ GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}). ...@@ -1018,18 +1023,18 @@ GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
Indent size is 4. The TAB character should not be used. Indent size is 4. The TAB character should not be used.
The presentation is the one specified by 'indent -i4 -kr'. The presentation is the one specified by 'indent -i4 -kr'.
Main priority in ffmpeg is simplicity and small code size (=less Main priority in FFmpeg is simplicity and small code size (=less
bugs). bugs).
Comments: use the JavaDoc/Doxygen Comments: Use the JavaDoc/Doxygen
format (see examples below) so that a documentation format (see examples below) so that code documentation
can be generated automatically. All non trivial functions should have a comment can be generated automatically. All nontrivial functions should have a comment
above it explaining what the function does, even if its just one sentence. above them explaining what the function does, even if it's just one sentence.
All Structures and their member variables should be documented too. All structures and their member variables should be documented, too.
@example @example
/** /**
 * @@file mpeg.c  * @@file mpeg.c
 * mpeg codec.  * MPEG codec.
 * @@author ...  * @@author ...
 */  */
...@@ -1065,15 +1070,15 @@ please use av_log() instead. ...@@ -1065,15 +1070,15 @@ please use av_log() instead.
@enumerate @enumerate
@item @item
You must not commit code which breaks FFmpeg! (Meaning unfinished but You must not commit code which breaks FFmpeg! (Meaning unfinished but
enabled code which breaks compilation or compiles but does not work. Or enabled code which breaks compilation or compiles but does not work or
breaks the regression tests) breaks the regression tests)
You can commit unfinished stuff (for testing etc), but it must be disabled You can commit unfinished stuff (for testing etc), but it must be disabled
(#ifdef etc) by default so it does not interfere with other developers' (#ifdef etc) by default so it does not interfere with other developers'
work. work.
@item @item
You don't have to over-test things. If it works for you, and you think it You don't have to over-test things. If it works for you, and you think it
should work for others, too, then commit. If your code has problems should work for others, then commit. If your code has problems
(portability, exploits compiler bugs, unusual environment etc) they will be (portability, triggers compiler bugs, unusual environment etc) they will be
reported and eventually fixed. reported and eventually fixed.
@item @item
Do not commit unrelated changes together, split them into self-contained Do not commit unrelated changes together, split them into self-contained
...@@ -1083,7 +1088,7 @@ please use av_log() instead. ...@@ -1083,7 +1088,7 @@ please use av_log() instead.
first discussing it on the ffmpeg-devel mailing list. Do not remove first discussing it on the ffmpeg-devel mailing list. Do not remove
functionality from the code. Just improve! functionality from the code. Just improve!
Note: Redundant code can be removed Note: Redundant code can be removed.
@item @item
Do not commit changes to the build system (Makefiles, configure script) Do not commit changes to the build system (Makefiles, configure script)
which change behavior, defaults etc, without asking first. The same which change behavior, defaults etc, without asking first. The same
...@@ -1097,8 +1102,8 @@ please use av_log() instead. ...@@ -1097,8 +1102,8 @@ please use av_log() instead.
with functional changes, such commits will be rejected and removed. Every with functional changes, such commits will be rejected and removed. Every
developer has his own indentation style, you should not change it. Of course developer has his own indentation style, you should not change it. Of course
if you (re)write something, you can use your own style, even though we would if you (re)write something, you can use your own style, even though we would
prefer if the indentation throughout ffmpeg would be consistent (Many projects prefer if the indentation throughout FFmpeg was consistent (Many projects
force a given indentation style - we don't.) If you really need to make force a given indentation style - we don't.). If you really need to make
indentation changes (try to avoid this), separate them strictly from real indentation changes (try to avoid this), separate them strictly from real
changes. changes.
...@@ -1136,9 +1141,9 @@ please use av_log() instead. ...@@ -1136,9 +1141,9 @@ please use av_log() instead.
Never revert changes made a long time ago or buggy code. Fix it in the Never revert changes made a long time ago or buggy code. Fix it in the
normal way instead. normal way instead.
@item @item
Never write to not allocated memory, never write over the end of arrays, Never write to unallocated memory, never write over the end of arrays,
always check values read from some untrusted source before using them as index always check values read from some untrusted source before using them
into an array or otherwise risky things. as array index or other risky things.
@end enumerate @end enumerate
We think our rules are not too hard. If you have comments, contact us. We think our rules are not too hard. If you have comments, contact us.
...@@ -1164,38 +1169,38 @@ Run the regression tests before submitting a patch so that you can ...@@ -1164,38 +1169,38 @@ Run the regression tests before submitting a patch so that you can
verify that there are no big problems. verify that there are no big problems.
Patches should be posted as base64 encoded attachments (or any other Patches should be posted as base64 encoded attachments (or any other
encoding which ensures that the patch wont be trashed during encoding which ensures that the patch won't be trashed during
transmission) to the ffmpeg-devel mailing list, see transmission) to the ffmpeg-devel mailing list, see
@url{http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel} @url{http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
It also helps quite a bit if you tell us what the patch does (for example It also helps quite a bit if you tell us what the patch does (for example
'replaces lrint by lrintf') , and why (for example '*bsd isn't C99 compliant 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
and has no lrint()') and has no lrint()')
We reply to all patches submitted and either apply or reject with some We reply to all submitted patches and either apply or reject with some
explanation why, but sometimes we are quite busy so it can take a week or 2 explanation why, but sometimes we are quite busy so it can take a week or two.
@section Regression tests @section Regression tests
Before submitting a patch (or committing with CVS), you should at least Before submitting a patch (or committing to CVS), you should at least
test that you did not break anything. test that you did not break anything.
The regression test build a synthetic video stream and a synthetic The regression tests build a synthetic video stream and a synthetic
audio stream. Then these are encoded then decoded with all codecs or audio stream. These are then encoded and decoded with all codecs or
formats. The CRC (or MD5) of each generated file is recorded in a formats. The CRC (or MD5) of each generated file is recorded in a
result file. Then a 'diff' is launched with the reference results and result file. A 'diff' is launched to compare the reference results and
the result file. the result file.
The regression test then goes on to test the ffserver code with a The regression tests then go on to test the FFserver code with a
limited set of streams. It is important that this step runs correctly limited set of streams. It is important that this step runs correctly
as well. as well.
Run 'make test' to test all the codecs and formats. Run 'make test' to test all the codecs and formats.
Run 'make fulltest' to test all the codecs, formats and ffserver. Run 'make fulltest' to test all the codecs, formats and FFserver.
[Of course, some patches may change the regression tests results. In [Of course, some patches may change the results of the regression tests. In
this case, the regression tests reference results shall be modified this case, the reference results of the regression tests shall be modified
accordingly]. accordingly].
@bye @bye
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment