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Linshizhi
ffmpeg.wasm-core
Commits
4c5f7207
Commit
4c5f7207
authored
Aug 05, 2005
by
Diego Biurrun
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spelling/grammar/wording
Originally committed as revision 4492 to
svn://svn.ffmpeg.org/ffmpeg/trunk
parent
804b0dac
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4c5f7207
...
...
@@ -14,8 +14,9 @@ FFmpeg is a very fast video and audio converter. It can also grab from
a live audio/video source.
The command line interface is designed to be intuitive, in the sense
that ffmpeg tries to figure out all the parameters, when
possible. You have usually to give only the target bitrate you want.
that FFmpeg tries to figure out all parameters that can possibly be
derived automatically. You usually only have to specify the target
bitrate you want.
FFmpeg can also convert from any sample rate to any other, and resize
video on the fly with a high quality polyphase filter.
...
...
@@ -33,18 +34,18 @@ ffmpeg /tmp/out.mpg
@end example
Note that you must activate the right video source and channel before
launching
ffmpeg. You can use
any TV viewer such as xawtv
(@url
{
http://bytesex.org/xawtv/
}
) by Gerd Knorr
which I find very
good. You must also set correctly the audio recording levels
with a
launching
FFmpeg with
any TV viewer such as xawtv
(@url
{
http://bytesex.org/xawtv/
}
) by Gerd Knorr
. You also
have to set the audio recording levels correctly
with a
standard mixer.
@section Video and Audio file format conversion
*
ffmpeg can use any supported file format and protocol as input:
*
FFmpeg can use any supported file format and protocol as input:
Examples:
* You can
input from YUV files
:
* You can
use YUV files as input
:
@example
ffmpeg -i /tmp/test
%d.Y /tmp/out.mpg
...
...
@@ -59,19 +60,19 @@ It will use the files:
The Y files use twice the resolution of the U and V files. They are
raw files, without header. They can be generated by all decent video
decoders. You must specify the size of the image with the @option
{
-s
}
option
if
ff
mpeg cannot guess it.
if
FF
mpeg cannot guess it.
* You can input from a
RAW
YUV420P file:
* You can input from a
raw
YUV420P file:
@example
ffmpeg -i /tmp/test.yuv /tmp/out.avi
@end example
The RAW YUV420P is a file containing RAW YUV planar, for each frame first
come the Y plane followed by U and V planes, which are
half vertical and
test.yuv is a file containing raw YUV planar data. Each frame is composed
of the Y plane followed by the U and V planes at
half vertical and
horizontal resolution.
* You can output to a
RAW
YUV420P file:
* You can output to a
raw
YUV420P file:
@example
ffmpeg -i mydivx.avi -o hugefile.yuv
...
...
@@ -83,8 +84,8 @@ ffmpeg -i mydivx.avi -o hugefile.yuv
ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
@end example
Convert the audio file a.wav and the raw YUV video file a.yuv
to MPEG file a.mpg
Convert
s
the audio file a.wav and the raw YUV video file a.yuv
to MPEG file a.mpg
.
* You can also do audio and video conversions at the same time:
...
...
@@ -92,7 +93,7 @@ to MPEG file a.mpg
ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
@end example
Convert
the sample rate of a.wav to 22050 Hz and encode it to MPEG audio
.
Convert
s a.wav to MPEG audio at 22050Hz sample rate
.
* You can encode to several formats at the same time and define a
mapping from input stream to output streams:
...
...
@@ -101,8 +102,8 @@ mapping from input stream to output streams:
ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
@end example
Convert
a.wav to a.mp2 at 64 kbits and
b.mp2 at 128 kbits. '-map
file:index' specif
y
which input stream is used for each output
Convert
s a.wav to a.mp2 at 64 kbits and to
b.mp2 at 128 kbits. '-map
file:index' specif
ies
which input stream is used for each output
stream, in the order of the definition of output streams.
* You can transcode decrypted VOBs
...
...
@@ -111,16 +112,16 @@ stream, in the order of the definition of output streams.
ffmpeg -i snatch
_
1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
@end example
This is a typical DVD ripp
er example, input from a VOB file, output
to an AVI file with MPEG-4 video and MP3 audio, n
ote that in this
command we use B
frames so the MPEG-4 stream is DivX5 compatible, GOP
size is 300 that means an INTRA frame every 10 seconds for 29.97
fps
input video.
Also the audio stream is MP3 encoded so you need LAME
support which is enabled using @code
{
--enable-mp3lame
}
when
configuring.
The mapping is particularly useful for DVD transcoding
This is a typical DVD ripp
ing example; the input is a VOB file, the
output an AVI file with MPEG-4 video and MP3 audio. N
ote that in this
command we use B
-frames so the MPEG-4 stream is DivX5 compatible, and
GOP size is 300 which means one intra frame every 10 seconds for 29.97
fps
input video.
Furthermore, the audio stream is MP3-encoded so you need
to enable LAME support by passing @code
{
--enable-mp3lame
}
to configure.
The mapping is particularly useful for DVD transcoding
to get the desired audio language.
NOTE:
t
o see the supported input formats, use @code
{
ffmpeg -formats
}
.
NOTE:
T
o see the supported input formats, use @code
{
ffmpeg -formats
}
.
@c man end
@chapter Invocation
...
...
@@ -139,11 +140,11 @@ If no input file is given, audio/video grabbing is done.
As a general rule, options are applied to the next specified
file. For example, if you give the @option
{
-b 64
}
option, it sets the video
bitrate of the next file.
F
ormat option may be needed for raw input
bitrate of the next file.
The f
ormat option may be needed for raw input
files.
By default,
ffmpeg tries to convert as losslessly as possible: i
t
uses the same audio and video parameter for the outputs as the one
By default,
FFmpeg tries to convert as losslessly as possible: I
t
uses the same audio and video parameter
s
for the outputs as the one
specified for the inputs.
@c man end
...
...
@@ -152,68 +153,69 @@ specified for the inputs.
@table @option
@item -L
show license
Show license.
@item -h
show help
Show help.
@item -formats
s
how available formats, codecs, protocols, ...
S
how available formats, codecs, protocols, ...
@item -f fmt
force format
Force format.
@item -i filename
input file
name
input filename
@item -y
overwrite output files
Overwrite output files.
@item -t duration
set the recording time in seconds. @code
{
hh:mm:ss[.xxx]
}
syntax is also
supported.
Set the recording time in seconds.
@code
{
hh:mm:ss[.xxx]
}
syntax is also
supported.
@item -ss position
seek to given time position. @code
{
hh:mm:ss[.xxx]
}
syntax is also
supported.
Seek to given time position in seconds.
@code
{
hh:mm:ss[.xxx]
}
syntax is also
supported.
@item -title string
set the title
Set the title.
@item -author string
set the author
Set the author.
@item -copyright string
set the copyright
Set the copyright.
@item -comment string
set the comment
Set the comment.
@item -target type
specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd", "ntsc-svcd", ... ). All the format
options (bitrate, codecs, buffer sizes) are automatically set by this
option
. You can just type:
Specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd",
"ntsc-svcd", ... ). All the format options (bitrate, codecs,
buffer sizes) are then set automatically
. You can just type:
@example
ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
@end example
Nevertheless you can specify additional options as long as you know
they do not compromise the
standard, as in:
Nevertheless you can specify additional options as long as you know
they do not conflict with the
standard, as in:
@example
ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
@end example
@item -hq
activate high quality settings
Activate high quality settings.
@item -itsoffset offset
set the input time offset in seconds. @code
{
[-]hh:mm:ss[.xxx]
}
syntax
is also supported. This option affects all the input files that
follow it. The offset is added to the input files' timestamps;
specifying a positive offset means that the corresponding streams are
delayed by 'offset' seconds.
Set the input time offset in seconds.
@code
{
[-]hh:mm:ss[.xxx]
}
syntax is also supported.
This option affects all the input files that follow it.
The offset is added to the timestamps of the input files.
Specifying a positive offset means that the corresponding
streams are delayed by 'offset' seconds.
@end table
...
...
@@ -221,12 +223,12 @@ delayed by 'offset' seconds.
@table @option
@item -b bitrate
set the video bitrate in kbit/s (default = 200 kb/s)
Set the video bitrate in kbit/s (default = 200 kb/s).
@item -r fps
set frame rate (default = 25)
Set frame rate (default = 25).
@item -s size
set frame size. The format is @samp
{
WxH
}
(default 160x128). The
following abbreviations are recognized:
Set frame size. The format is @samp
{
wxh
}
(default = 160x128).
The
following abbreviations are recognized:
@table @samp
@item sqcif
128x96
...
...
@@ -239,51 +241,52 @@ following abbreviations are recognized:
@end table
@item -aspect aspect
set aspect ratio (4:3, 16:9 or 1.3333, 1.7777)
Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
@item -croptop size
set top crop band size (in pixels)
Set top crop band size (in pixels).
@item -cropbottom size
set bottom crop band size (in pixels)
Set bottom crop band size (in pixels).
@item -cropleft size
set left crop band size (in pixels)
Set left crop band size (in pixels).
@item -cropright size
set right crop band size (in pixels)
Set right crop band size (in pixels).
@item -padtop size
set top pad band size (in pixels)
Set top pad band size (in pixels).
@item -padbottom size
set bottom pad band size (in pixels)
Set bottom pad band size (in pixels).
@item -padleft size
set left pad band size (in pixels)
Set left pad band size (in pixels).
@item -padright size
set right pad band size (in pixels)
Set right pad band size (in pixels).
@item -padcolor (hex color)
set color of padded bands. The value for pad color is expressed
as a six digit hexadecimal number where the first two digits represent red,
middle two digits green and last two digits blue. Defaults to 000000 (black)
Set color of padded bands. The value for padcolor is expressed
as a six digit hexadecimal number where the first two digits
represent red, the middle two digits green and last two digits
blue (default = 000000 (black)).
@item -vn
disable video recording
Disable video recording.
@item -bt tolerance
set video bitrate tolerance (in kbit/s)
Set video bitrate tolerance (in kbit/s).
@item -maxrate bitrate
set max video bitrate tolerance (in kbit/s)
Set max video bitrate tolerance (in kbit/s).
@item -minrate bitrate
set min video bitrate tolerance (in kbit/s)
Set min video bitrate tolerance (in kbit/s).
@item -bufsize size
set ratecontrol buffer size (in kbit)
Set rate control buffer size (in kbit).
@item -vcodec codec
f
orce video codec to @var
{
codec
}
. Use the @code
{
copy
}
special value to
F
orce video codec to @var
{
codec
}
. Use the @code
{
copy
}
special value to
tell that the raw codec data must be copied as is.
@item -sameq
use same video quality as source (implies VBR)
Use same video quality as source (implies VBR).
@item -pass n
s
elect the pass number (1 or 2). It is useful to do two pass
encoding. The statistics of the video are recorded in the first
pass and
the video at the exact requested bit rate is generated in the second
pass.
S
elect the pass number (1 or 2). It is useful to do two pass
encoding. The statistics of the video are recorded in the first
pass and the video is generated at the exact requested bitrate
in the second
pass.
@item -passlogfile file
select two pass log
file name to @var
{
file
}
.
Set two pass log
file name to @var
{
file
}
.
@end table
...
...
@@ -291,40 +294,40 @@ select two pass log file name to @var{file}.
@table @option
@item -g gop
_
size
set the group of picture size
Set the group of pictures size.
@item -intra
use only intra frames
Use only intra frames.
@item -qscale q
use fixed video quantiser scale (VBR)
Use fixed video quantiser scale (VBR).
@item -qmin q
min video quantiser scale (VBR)
min
imum
video quantiser scale (VBR)
@item -qmax q
max video quantiser scale (VBR)
max
imum
video quantiser scale (VBR)
@item -qdiff q
max
difference between the quantiser scale
(VBR)
max
imum difference between the quantiser scales
(VBR)
@item -qblur blur
video quantiser scale blur (VBR)
@item -qcomp compression
video quantiser scale compression (VBR)
@item -rc
_
init
_
cplx complexity
initial complexity for
1-
pass encoding
initial complexity for
single
pass encoding
@item -b
_
qfactor factor
qp factor between
p and b
frames
qp factor between
P- and B-
frames
@item -i
_
qfactor factor
qp factor between
p and i
frames
qp factor between
P- and I-
frames
@item -b
_
qoffset offset
qp offset between
p and b
frames
qp offset between
P- and B-
frames
@item -i
_
qoffset offset
qp offset between
p and i
frames
qp offset between
P- and I-
frames
@item -rc
_
eq equation
s
et rate control equation (@pxref
{
FFmpeg formula
evaluator
}
)
. Default is @code
{
tex
^
qComp
}
.
S
et rate control equation (@pxref
{
FFmpeg formula
evaluator
}
)
(default = @code
{
tex
^
qComp
}
)
.
@item -rc
_
override override
rate control override for specific intervals
@item -me method
set motion estimation method to @var
{
method
}
. Available methods are
(from lower
to best quality):
Set motion estimation method to @var
{
method
}
.
Available methods are (from lowest
to best quality):
@table @samp
@item zero
Try just the (0, 0) vector.
...
...
@@ -338,7 +341,7 @@ exhaustive search (slow and marginally better than epzs)
@end table
@item -dct
_
algo algo
s
et DCT algorithm to @var
{
algo
}
. Available values are:
S
et DCT algorithm to @var
{
algo
}
. Available values are:
@table @samp
@item 0
FF
_
DCT
_
AUTO (default)
...
...
@@ -355,7 +358,7 @@ FF_DCT_ALTIVEC
@end table
@item -idct
_
algo algo
s
et IDCT algorithm to @var
{
algo
}
. Available values are:
S
et IDCT algorithm to @var
{
algo
}
. Available values are:
@table @samp
@item 0
FF
_
IDCT
_
AUTO (default)
...
...
@@ -382,7 +385,7 @@ FF_IDCT_SIMPLEARM
@end table
@item -er n
s
et error resilience to @var
{
n
}
.
S
et error resilience to @var
{
n
}
.
@table @samp
@item 1
FF
_
ER
_
CAREFULL (default)
...
...
@@ -395,55 +398,55 @@ FF_ER_VERY_AGGRESSIVE
@end table
@item -ec bit
_
mask
s
et error concealment to @var
{
bit
_
mask
}
. @var
{
bit
_
mask
}
is a bit mask of
S
et error concealment to @var
{
bit
_
mask
}
. @var
{
bit
_
mask
}
is a bit mask of
the following values:
@table @samp
@item 1
FF
_
EC
_
GUESS
_
MVS (default
=
enabled)
FF
_
EC
_
GUESS
_
MVS (default
=
enabled)
@item 2
FF
_
EC
_
DEBLOCK (default
=
enabled)
FF
_
EC
_
DEBLOCK (default
=
enabled)
@end table
@item -bf frames
use 'frames' B frames (supported for MPEG-1, MPEG-2 and MPEG-4)
Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
@item -mbd mode
macroblock decision
@table @samp
@item 0
FF
_
MB
_
DECISION
_
SIMPLE:
use mb
_
cmp (cannot change it yet in ffmpeg)
FF
_
MB
_
DECISION
_
SIMPLE:
Use mb
_
cmp (cannot change it yet in FFmpeg).
@item 1
FF
_
MB
_
DECISION
_
BITS:
chooses the one which needs the fewest bits
FF
_
MB
_
DECISION
_
BITS:
Choose the one which needs the fewest bits.
@item 2
FF
_
MB
_
DECISION
_
RD: rate distortion
@end table
@item -4mv
use four motion vector by macroblock (only MPEG-4)
Use four motion vector by macroblock (MPEG-4 only).
@item -part
use data partitioning (only MPEG-4)
Use data partitioning (MPEG-4 only).
@item -bug param
workaround not auto detected encoder bugs
Work around encoder bugs that are not auto-detected.
@item -strict strictness
how strictly to follow the standards
How strictly to follow the standards.
@item -aic
enable Advanced intra coding (h263+)
Enable Advanced intra coding (h263+).
@item -umv
e
nable Unlimited Motion Vector (h263+)
E
nable Unlimited Motion Vector (h263+)
@item -deinterlace
deinterlace pictures
Deinterlace pictures.
@item -interlace
force interlacing support in encoder (only MPEG-2 and MPEG-4). Use this option
if your input file is interlaced and if you want to keep the interlaced
format for minimum losses. The alternative is to deinterlace the input
stream with @option
{
-deinterlace
}
, but deinterlacing introduces more
losses.
Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
Use this option if your input file is interlaced and you want
to keep the interlaced format for minimum losses.
The alternative is to deinterlace the input stream with
@option
{
-deinterlace
}
, but deinterlacing introduces
losses.
@item -psnr
calculate PSNR of compressed frames
Calculate PSNR of compressed frames.
@item -vstats
d
ump video coding statistics to @file
{
vstats
_
HHMMSS.log
}
.
D
ump video coding statistics to @file
{
vstats
_
HHMMSS.log
}
.
@item -vhook module
i
nsert video processing @var
{
module
}
. @var
{
module
}
contains the module
I
nsert video processing @var
{
module
}
. @var
{
module
}
contains the module
name and its parameters separated by spaces.
@end table
...
...
@@ -451,56 +454,56 @@ name and its parameters separated by spaces.
@table @option
@item -ar freq
set the audio sampling frequency (default = 44100 Hz)
Set the audio sampling frequency (default = 44100 Hz).
@item -ab bitrate
set the audio bitrate in kbit/s (default = 64)
Set the audio bitrate in kbit/s (default = 64).
@item -ac channels
set the number of audio channels (default = 1)
Set the number of audio channels (default = 1).
@item -an
disable audio recording
Disable audio recording.
@item -acodec codec
f
orce audio codec to @var
{
codec
}
. Use the @code
{
copy
}
special value to
tell
that the raw codec data must be copied as is.
F
orce audio codec to @var
{
codec
}
. Use the @code
{
copy
}
special value to
specify
that the raw codec data must be copied as is.
@end table
@section Audio/Video grab options
@table @option
@item -vd device
s
et video grab device (e.g. @file
{
/dev/video0
}
)
s
Et video grab device (e.g. @file
{
/dev/video0
}
).
@item -vc channel
set video grab channel (DV1394 only)
Set video grab channel (DV1394 only).
@item -tvstd standard
set television standard (NTSC, PAL (SECAM))
Set television standard (NTSC, PAL (SECAM)).
@item -dv1394
set DV1394 grab
Set DV1394 grab.
@item -ad device
set audio device (e.g. @file
{
/dev/dsp
}
)
Set audio device (e.g. @file
{
/dev/dsp
}
).
@end table
@section Advanced options
@table @option
@item -map file:stream
set input stream mapping
Set input stream mapping.
@item -debug
print specific debug info
Print specific debug info.
@item -benchmark
add timings for benchmarking
Add timings for benchmarking.
@item -hex
dump each input packet
Dump each input packet.
@item -bitexact
only use bit exact algorithms (for codec testing)
Only use bit exact algorithms (for codec testing).
@item -ps size
set packet size in bits
Set packet size in bits.
@item -re
r
ead input at native frame rate. Mainly used to simulate a grab device.
R
ead input at native frame rate. Mainly used to simulate a grab device.
@item -loop
l
oop over the input stream. Currently it works only for image
streams. This option is used for
ffserver automatic
testing.
L
oop over the input stream. Currently it works only for image
streams. This option is used for
automatic FFserver
testing.
@item -loop
_
output number
_
of
_
times
Repeatedly loop output for formats that support looping such as animated GIF
(
Zero will loop the output infinitely)
(
0 will loop the output infinitely).
@end table
@node FFmpeg formula evaluator
...
...
@@ -580,22 +583,22 @@ Fabrice Bellard
@section Protocols
The filename can be @file
{
-
}
to read from
the
standard input or to write
to
the
standard output.
The filename can be @file
{
-
}
to read from standard input or to write
to standard output.
ffmpeg handles also many protocols specified with the
URL syntax.
FFmpeg also handles many protocols specified with an
URL syntax.
Use 'ffmpeg -formats' to
hav
e a list of the supported protocols.
Use 'ffmpeg -formats' to
se
e a list of the supported protocols.
The protocol @code
{
http:
}
is currently used only to communicate with
ffserver (see the ffserver documentation). When ff
mpeg will be a
FFserver (see the FFserver documentation). When FF
mpeg will be a
video player it will also be used for streaming :-)
@chapter Tips
@itemize
@item For streaming at very low bit
rate application, use a low frame rate
and a small GOP size. This is especially true for
real v
ideo where
@item For streaming at very low bitrate application, use a low frame rate
and a small GOP size. This is especially true for
RealV
ideo where
the Linux player does not seem to be very fast, so it can miss
frames. An example is:
...
...
@@ -604,19 +607,19 @@ ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
@end example
@item The parameter 'q' which is displayed while encoding is the current
quantizer. The value
of
1 indicates that a very good quality could
be achieved. The value
of 31 indicates the worst quality. If q=31
quantizer. The value 1 indicates that a very good quality could
be achieved. The value
31 indicates the worst quality. If q=31 appears
too often, it means that the encoder cannot compress enough to meet
your bit
rate. You must either increase the bit
rate, decrease the
your bit
rate. You must either increase the bit
rate, decrease the
frame rate or decrease the frame size.
@item If your computer is not fast enough, you can speed up the
compression at the expense of the compression ratio. You can use
'-me zero' to speed up motion estimation, and '-intra' to disable
completely motion estimation (you have only I
frames, which means it
motion estimation completely (you have only I-
frames, which means it
is about as good as JPEG compression).
@item To have very low
bitrates in audio
, reduce the sampling frequency
@item To have very low
audio bitrates
, reduce the sampling frequency
(down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
@item To have a constant quality (but a variable bitrate), use the option
...
...
@@ -624,8 +627,8 @@ is about as good as JPEG compression).
quality).
@item When converting video files, you can use the '-sameq' option which
uses
in the encoder the same quality factor than in the decoder. It
allows to be almost lossless in
encoding.
uses
the same quality factor in the encoder as in the decoder.
It allows almost lossless
encoding.
@end itemize
...
...
@@ -641,17 +644,17 @@ library:
@multitable @columnfractions .4 .1 .1
@item Supported File Format @tab Encoding @tab Decoding @tab Comments
@item MPEG audio @tab X @tab X
@item MPEG
1 systems @tab X @tab X
@item MPEG
-1 systems @tab X @tab X
@tab muxed audio and video
@item MPEG
2 PS @tab X @tab X
@item MPEG
-2 PS @tab X @tab X
@tab also known as @code
{
VOB
}
file
@item MPEG
2 TS @tab @tab X
@item MPEG
-2 TS @tab @tab X
@tab also known as DVB Transport Stream
@item ASF@tab X @tab X
@item AVI@tab X @tab X
@item WAV@tab X @tab X
@item Macromedia Flash@tab X @tab X
@tab Only embedded audio is decoded
@tab Only embedded audio is decoded
.
@item FLV @tab X @tab X
@tab Macromedia Flash video files
@item Real Audio and Video @tab X @tab X
...
...
@@ -664,38 +667,38 @@ library:
@item SUN AU format @tab X @tab X
@item NUT @tab X @tab X @tab NUT Open Container Format
@item QuickTime @tab X @tab X
@item MPEG
4 @tab X @tab X
@tab MPEG
4 is a variant of QuickTime
@item MPEG
-4 @tab X @tab X
@tab MPEG
-4 is a variant of QuickTime.
@item Raw MPEG4 video @tab X @tab X
@item DV @tab X @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games
@tab 4X Technologies format, used in some games
.
@item Playstation STR @tab @tab X
@item Id RoQ @tab @tab X
@tab
used in Quake III, Jedi Knight 2, other computer games
@tab
Used in Quake III, Jedi Knight 2, other computer games.
@item Interplay MVE @tab @tab X
@tab
format used in various Interplay computer games
@tab
Format used in various Interplay computer games.
@item WC3 Movie @tab @tab X
@tab
multimedia format used in Origin's Wing Commander III computer game
@tab
Multimedia format used in Origin's Wing Commander III computer game.
@item Sega FILM/CPK @tab @tab X
@tab
used in many Sega Saturn console games
@tab
Used in many Sega Saturn console games.
@item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games
@tab Multimedia formats used in Westwood Studios games
.
@item Id Cinematic (.cin) @tab @tab X
@tab Used in Quake II
@tab Used in Quake II
.
@item FLIC format @tab @tab X
@tab .fli/.flc files
@item Sierra VMD @tab @tab X
@tab
used in Sierra CD-ROM games
@tab
Used in Sierra CD-ROM games.
@item Sierra Online @tab @tab X
@tab .sol files used in Sierra Online games
@tab .sol files used in Sierra Online games
.
@item Matroska @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab
used in various EA games; files have extensions like WVE and UV2
@tab
Used in various EA games; files have extensions like WVE and UV2.
@item Nullsoft Video (NSV) format @tab @tab X
@end multitable
@code
{
X
}
means that
the
encoding (resp. decoding) is supported.
@code
{
X
}
means that encoding (resp. decoding) is supported.
@section Image Formats
...
...
@@ -705,40 +708,40 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
@item PGM, PPM @tab X @tab X
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support
.
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported
@item .Y.U.V @tab X @tab X @tab
O
ne raw file per component
@item
Animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported
.
@item .Y.U.V @tab X @tab X @tab
o
ne raw file per component
@item
animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet
.
@item SGI @tab X @tab X @tab SGI RGB image format
@end multitable
@code
{
X
}
means that
the
encoding (resp. decoding) is supported.
@code
{
X
}
means that encoding (resp. decoding) is supported.
@section Video Codecs
@multitable @columnfractions .4 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG
1 video
@tab X @tab X
@item MPEG
2 video @tab X @tab X
@item MPEG
4 @tab X @tab X @tab A
lso known as DivX4/5
@item MPEG
-1 video
@tab X @tab X
@item MPEG
-2 video @tab X @tab X
@item MPEG
-4 @tab X @tab X @tab a
lso known as DivX4/5
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
@item MSMPEG4 V3 @tab X @tab X @tab
A
lso known as DivX3
@item MSMPEG4 V3 @tab X @tab X @tab
a
lso known as DivX3
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X @tab
N
ot completely working
@item WMV8 @tab X @tab X @tab
n
ot completely working
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X @tab
Also known as Real
Video 1.0
@item H.263(+) @tab X @tab X @tab
also known as Real
Video 1.0
@item H.264 @tab @tab X
@item MJPEG @tab X @tab X
@item
L
ossless MJPEG @tab X @tab X
@item
l
ossless MJPEG @tab X @tab X
@item Apple MJPEG-B @tab @tab X
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
@item DV @tab X @tab X
@item Huff
YUV
@tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab
E
xperimental lossless codec (fourcc: FFV1)
@item FFmpeg Snow @tab X @tab X @tab
E
xperimental wavelet codec (fourcc: SNOW)
@item Huff
YUV
@tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab
e
xperimental lossless codec (fourcc: FFV1)
@item FFmpeg Snow @tab X @tab X @tab
e
xperimental wavelet codec (fourcc: SNOW)
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV
...
...
@@ -751,11 +754,11 @@ following image formats are supported:
@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
@item 4X Video @tab @tab X @tab
used in certain computer games
@item 4X Video @tab @tab X @tab
Used in certain computer games.
@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab
used in Quake III, Jedi Knight 2, other computer games
@item Xan/WC3 @tab @tab X @tab
used in Wing Commander III .MVE files
@item Interplay Video @tab @tab X @tab
used in Interplay .MVE files
@item Id RoQ @tab @tab X @tab
Used in Quake III, Jedi Knight 2, other computer games.
@item Xan/WC3 @tab @tab X @tab
Used in Wing Commander III .MVE files.
@item Interplay Video @tab @tab X @tab
Used in Interplay .MVE files.
@item Apple Animation @tab @tab X @tab fourcc: 'rle '
@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
@item Apple Video @tab @tab X @tab fourcc: rpza
...
...
@@ -764,11 +767,11 @@ following image formats are supported:
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
@item Westwood VQA @tab @tab X
@item Id Cinematic Video @tab @tab X @tab
used in Quake II
@item Id Cinematic Video @tab @tab X @tab
Used in Quake II.
@item Planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
@item VMD Video @tab @tab X @tab
used in Sierra VMD files
@item VMD Video @tab @tab X @tab
Used in Sierra VMD files.
@item MSZH @tab @tab X @tab Part of LCL
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
...
...
@@ -781,11 +784,11 @@ following image formats are supported:
@item Fraps FPS1 @tab @tab X @tab
@end multitable
@code
{
X
}
means that
the
encoding (resp. decoding) is supported.
@code
{
X
}
means that encoding (resp. decoding) is supported.
Check at
@url
{
http://www.mplayerhq.hu/~michael/codec-features.html
}
to
get a precise comparison of
FFmpeg MPEG4 codec compared to the other
solu
tions.
See
@url
{
http://www.mplayerhq.hu/~michael/codec-features.html
}
to
get a precise comparison of
the FFmpeg MPEG-4 codec compared to
other implementa
tions.
@section Audio Codecs
...
...
@@ -793,52 +796,52 @@ solutions.
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG audio layer 2 @tab IX @tab IX
@item MPEG audio layer 1/3 @tab IX @tab IX
@tab MP3 encoding is supported through the external library LAME
@tab MP3 encoding is supported through the external library LAME
.
@item AC3 @tab IX @tab IX
@tab liba52 is used internally for decoding
@tab liba52 is used internally for decoding
.
@item Vorbis @tab X @tab X
@tab
supported through the external library libvorbis
@tab
Supported through the external library libvorbis.
@item WMA V1/V2 @tab @tab X
@item AAC @tab X @tab X
@tab
supported through the external library libfaac/libfaad
@tab
Supported through the external library libfaac/libfaad.
@item Microsoft ADPCM @tab X @tab X
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
@item G.726 ADPCM @tab X @tab X
@item Duck DK3 IMA ADPCM @tab @tab X
@tab
used in some Sega Saturn console games
@tab
Used in some Sega Saturn console games.
@item Duck DK4 IMA ADPCM @tab @tab X
@tab
used in some Sega Saturn console games
@tab
Used in some Sega Saturn console games.
@item Westwood Studios IMA ADPCM @tab @tab X
@tab
used in Westwood Studios games like Command and Conquer
@tab
Used in Westwood Studios games like Command and Conquer.
@item SMJPEG IMA ADPCM @tab @tab X
@tab
used in certain Loki game ports
@tab
Used in certain Loki game ports.
@item CD-ROM XA ADPCM @tab @tab X
@item CRI ADX ADPCM @tab X @tab X
@tab
used in Sega Dreamcast games
@tab
Used in Sega Dreamcast games.
@item Electronic Arts ADPCM @tab @tab X
@tab
used in various EA titles
@tab
Used in various EA titles.
@item Creative ADPCM @tab @tab X
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@tab Real 28800 bit/s codec
@item RADnet @tab X @tab IX
@tab Real low bitrate AC3 codec, liba52 is used for decoding
@tab Real low bitrate AC3 codec, liba52 is used for decoding
.
@item AMR-NB @tab X @tab X
@tab
supported through an external library
@tab
Supported through an external library.
@item AMR-WB @tab X @tab X
@tab
supported through an external library
@tab
Supported through an external library.
@item DV audio @tab @tab X
@item Id RoQ DPCM @tab @tab X
@tab
used in Quake III, Jedi Knight 2, other computer games
@tab
Used in Quake III, Jedi Knight 2, other computer games.
@item Interplay MVE DPCM @tab @tab X
@tab
used in various Interplay computer games
@tab
Used in various Interplay computer games.
@item Xan DPCM @tab @tab X
@tab
used in Origin's Wing Commander IV AVI files
@tab
Used in Origin's Wing Commander IV AVI files.
@item Sierra Online DPCM @tab @tab X
@tab
used in Sierra Online game audio files
@tab
Used in Sierra Online game audio files.
@item Apple MACE 3 @tab @tab X
@item Apple MACE 6 @tab @tab X
@item FLAC lossless audio @tab @tab X
...
...
@@ -846,20 +849,20 @@ solutions.
@item Apple lossless audio @tab @tab X
@tab QuickTime fourcc 'alac'
@item FFmpeg Sonic @tab X @tab X
@tab
E
xperimental lossy/lossless codec
@tab
e
xperimental lossy/lossless codec
@end multitable
@code
{
X
}
means that
the
encoding (resp. decoding) is supported.
@code
{
X
}
means that encoding (resp. decoding) is supported.
@code
{
I
}
means that an integer
only version is available too (ensures highest
performance
s
on systems without hardware floating point support).
@code
{
I
}
means that an integer
-only version is available, too (ensures high
performance on systems without hardware floating point support).
@chapter Platform Specific information
@section Linux
ff
mpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
preferred compiler now for
ff
mpeg. All future optimizations will depend on
FF
mpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
preferred compiler now for
FF
mpeg. All future optimizations will depend on
features only found in GCC 3.2.
@section BSD
...
...
@@ -873,26 +876,28 @@ features only found in GCC 3.2.
@url
{
http://www.mingw.org/
}
. You can find detailed installation
instructions in the download section and the FAQ.
@item If you want to test the FF
mpeg Simple Media Player, also download
@item If you want to test the FF
play, also download
the MinGW development library of SDL 1.2.x
(@file
{
SDL-devel-1.2.x-mingw32.tar.gz
}
) from
@url
{
http://www.libsdl.org
}
. Unpack it in a temporary
place
, and
@url
{
http://www.libsdl.org
}
. Unpack it in a temporary
directory
, and
unpack the archive @file
{
i386-mingw32msvc.tar.gz
}
in the MinGW tool
directory. Edit the @file
{
sdl-config
}
script so that it gives the
correct SDL directory when invoked.
@item Extract the current version of FFmpeg (the latest release version or the current CVS snapshot whichever is recommended).
@item Extract the current version of FFmpeg (the latest release version or
the current CVS snapshot, whichever is recommended).
@item Start the MSYS shell (file @file
{
msys.bat
}
).
@item Change to the FF
MPEG
directory and follow
the instructions of how to compile
ff
mpeg (file
@item Change to the FF
mpeg
directory and follow
the instructions of how to compile
FF
mpeg (file
@file
{
INSTALL
}
). Usually, launching @file
{
./configure
}
and @file
{
make
}
suffices. If you have problems using SDL, verify that
@file
{
sdl-config
}
can be launched from the MSYS command line.
@item You can install FFmpeg in @file
{
Program Files/FFmpeg
}
by typing @file
{
make install
}
. Don't forget to copy @file
{
SDL.dll
}
at the place you launch
@file
{
ffplay
}
.
@item You can install FFmpeg in @file
{
Program Files/FFmpeg
}
by typing
@file
{
make install
}
. Don't forget to copy @file
{
SDL.dll
}
to the place
you launch @file
{
ffplay
}
from.
@end itemize
...
...
@@ -901,18 +906,18 @@ Notes:
@item The target @file
{
make wininstaller
}
can be used to create a
Nullsoft based Windows installer for FFmpeg and FFplay. @file
{
SDL.dll
}
must be copied
in the ff
mpeg directory in order to build the
must be copied
to the FF
mpeg directory in order to build the
installer.
@item By using @code
{
./configure --enable-shared
}
when configuring
ffmpeg,
@item By using @code
{
./configure --enable-shared
}
when configuring
FFmpeg,
you can build @file
{
avcodec.dll
}
and @file
{
avformat.dll
}
. With
@code
{
make install
}
you install the FFmpeg DLLs and the associated
headers in @file
{
Program Files/FFmpeg
}
.
@item Visual C++ compatibility:
if you used @code
{
./configure --enable-shared
}
when configuring FFmpeg,
then
FFmpeg tries to use the Microsoft Visual
@item Visual C++ compatibility:
If you used @code
{
./configure --enable-shared
}
when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
C++ @code
{
lib
}
tool to build @code
{
avcodec.lib
}
and
@code
{
avformat.lib
}
. With these libraries
,
you can link your Visual C++
@code
{
avformat.lib
}
. With these libraries you can link your Visual C++
code directly with the FFmpeg DLLs.
@end itemize
...
...
@@ -922,14 +927,14 @@ code directly with the FFmpeg DLLs.
You must use the MinGW cross compilation tools available at
@url
{
http://www.mingw.org/
}
.
Then configure
ff
mpeg with the following options:
Then configure
FF
mpeg with the following options:
@example
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
@end example
(you can change the cross-prefix according to the prefix chosen for the
MinGW tools).
Then you can easily test
ffmpeg with w
ine
Then you can easily test
FFmpeg with W
ine
(@url
{
http://www.winehq.com/
}
).
@section Mac OS X
...
...
@@ -945,12 +950,12 @@ Old stuff:
François Revol - revol at free dot fr - April 2002
The configure script should guess the configuration itself,
however I still didn't test
ed building on
net
_
server version of BeOS.
however I still didn't test
building on the
net
_
server version of BeOS.
ff
server is broken (needs poll() implementation).
FF
server is broken (needs poll() implementation).
There
is
still issues with errno codes, which are negative in BeOS, and
that
ff
mpeg negates when returning. This ends up turning errors into
There
are
still issues with errno codes, which are negative in BeOS, and
that
FF
mpeg negates when returning. This ends up turning errors into
valid results, then crashes.
(To be fixed)
...
...
@@ -959,10 +964,10 @@ valid results, then crashes.
@section API
@itemize
@item libavcodec is the library containing the codecs (both encoding and
decoding). See
@file
{
libavcodec/apiexample.c
}
to see how to use it.
decoding). Look at
@file
{
libavcodec/apiexample.c
}
to see how to use it.
@item libavformat is the library containing the file format
s
handling (mux and
demux code for several formats). See
@file
{
ffplay.c
}
to use it in a
@item libavformat is the library containing the file format handling (mux and
demux code for several formats). Look at
@file
{
ffplay.c
}
to use it in a
player. See @file
{
output
_
example.c
}
to use it to generate audio or video
streams.
...
...
@@ -977,12 +982,12 @@ generated by ./configure to understand what is needed.
You can use libavcodec or libavformat in your commercial program, but
@emph
{
any patch you make must be published
}
. The best way to proceed is
to send your patches to the
ff
mpeg mailing list.
to send your patches to the
FF
mpeg mailing list.
@node Coding Rules
@section Coding Rules
ff
mpeg is programmed in the ISO C90 language with a few additional
FF
mpeg is programmed in the ISO C90 language with a few additional
features from ISO C99, namely:
@itemize @bullet
@item
...
...
@@ -999,11 +1004,11 @@ These features are supported by all compilers we care about, so we won't
accept patches to remove their use unless they absolutely don't impair
clarity and performance.
All code must compile with GCC 2.95 and GCC 3.3. Currently,
ff
mpeg also
All code must compile with GCC 2.95 and GCC 3.3. Currently,
FF
mpeg also
compiles with several other compilers, such as the Compaq ccc compiler
or Sun Studio 9, and we would like to keep it that way unless it would
be exceedingly involved. To ensure compatibility, please don't use any
additional C99 features or GCC extensions.
Watch out especially
for:
additional C99 features or GCC extensions.
Especially watch out
for:
@itemize @bullet
@item
mixing statements and declarations;
...
...
@@ -1018,18 +1023,18 @@ GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
Indent size is 4. The TAB character should not be used.
The presentation is the one specified by 'indent -i4 -kr'.
Main priority in
ff
mpeg is simplicity and small code size (=less
Main priority in
FF
mpeg is simplicity and small code size (=less
bugs).
Comments:
use the JavaDoc/Doxygen
format (see examples below) so that
a
documentation
can be generated automatically. All non
trivial functions should have a comment
above
it explaining what the function does, even if it
s just one sentence.
All
Structures and their member variables should be documented
too.
Comments:
Use the JavaDoc/Doxygen
format (see examples below) so that
code
documentation
can be generated automatically. All nontrivial functions should have a comment
above
them explaining what the function does, even if it'
s just one sentence.
All
structures and their member variables should be documented,
too.
@example
/**
* @@file mpeg.c
*
mpeg
codec.
*
MPEG
codec.
* @@author ...
*/
...
...
@@ -1065,15 +1070,15 @@ please use av_log() instead.
@enumerate
@item
You must not commit code which breaks FFmpeg! (Meaning unfinished but
enabled code which breaks compilation or compiles but does not work
. Or
enabled code which breaks compilation or compiles but does not work
or
breaks the regression tests)
You can commit unfinished stuff (for testing etc), but it must be disabled
(#ifdef etc) by default so it does not interfere with other developers'
work.
@item
You don't have to over-test things. If it works for you, and you think it
should work for others, t
oo, t
hen commit. If your code has problems
(portability,
exploit
s compiler bugs, unusual environment etc) they will be
should work for others, then commit. If your code has problems
(portability,
trigger
s compiler bugs, unusual environment etc) they will be
reported and eventually fixed.
@item
Do not commit unrelated changes together, split them into self-contained
...
...
@@ -1083,7 +1088,7 @@ please use av_log() instead.
first discussing it on the ffmpeg-devel mailing list. Do not remove
functionality from the code. Just improve!
Note: Redundant code can be removed
Note: Redundant code can be removed
.
@item
Do not commit changes to the build system (Makefiles, configure script)
which change behavior, defaults etc, without asking first. The same
...
...
@@ -1097,8 +1102,8 @@ please use av_log() instead.
with functional changes, such commits will be rejected and removed. Every
developer has his own indentation style, you should not change it. Of course
if you (re)write something, you can use your own style, even though we would
prefer if the indentation throughout
ffmpeg would be
consistent (Many projects
force a given indentation style - we don't.) If you really need to make
prefer if the indentation throughout
FFmpeg was
consistent (Many projects
force a given indentation style - we don't.)
.
If you really need to make
indentation changes (try to avoid this), separate them strictly from real
changes.
...
...
@@ -1136,9 +1141,9 @@ please use av_log() instead.
Never revert changes made a long time ago or buggy code. Fix it in the
normal way instead.
@item
Never write to
not allocated memory, never write over the end of arrays,
always check values read from some untrusted source before using them
as index
into an array or otherwise
risky things.
Never write to
unallocated memory, never write over the end of arrays,
always check values read from some untrusted source before using them
as array index or other
risky things.
@end enumerate
We think our rules are not too hard. If you have comments, contact us.
...
...
@@ -1164,38 +1169,38 @@ Run the regression tests before submitting a patch so that you can
verify that there are no big problems.
Patches should be posted as base64 encoded attachments (or any other
encoding which ensures that the patch won
t be trashed during
encoding which ensures that the patch won
't be trashed during
transmission) to the ffmpeg-devel mailing list, see
@url
{
http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel
}
It also helps quite a bit if you tell us what the patch does (for example
'replaces lrint by lrintf')
, and why (for example '*bsd
isn't C99 compliant
'replaces lrint by lrintf')
, and why (for example '*BSD
isn't C99 compliant
and has no lrint()')
We reply to all
patches submitted
and either apply or reject with some
explanation why, but sometimes we are quite busy so it can take a week or
2
We reply to all
submitted patches
and either apply or reject with some
explanation why, but sometimes we are quite busy so it can take a week or
two.
@section Regression tests
Before submitting a patch (or committing
with
CVS), you should at least
Before submitting a patch (or committing
to
CVS), you should at least
test that you did not break anything.
The regression test build a synthetic video stream and a synthetic
audio stream. The
n these are encoded then
decoded with all codecs or
The regression test
s
build a synthetic video stream and a synthetic
audio stream. The
se are then encoded and
decoded with all codecs or
formats. The CRC (or MD5) of each generated file is recorded in a
result file.
Then a 'diff' is launched with
the reference results and
result file.
A 'diff' is launched to compare
the reference results and
the result file.
The regression test
then goes on to test the ffserver code with a
The regression test
s then go on to test the FFserver code with a
limited set of streams. It is important that this step runs correctly
as well.
Run 'make test' to test all the codecs and formats.
Run 'make fulltest' to test all the codecs, formats and
ff
server.
Run 'make fulltest' to test all the codecs, formats and
FF
server.
[Of course, some patches may change the re
gression tests resul
ts. In
this case, the re
gression tests reference resul
ts shall be modified
[Of course, some patches may change the re
sults of the regression tes
ts. In
this case, the re
ference results of the regression tes
ts shall be modified
accordingly].
@bye
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