Commit 45601854 authored by Lukasz Marek's avatar Lukasz Marek

lavd/opengl_enc: add window size param

Signed-off-by: 's avatarLukasz Marek <lukasz.m.luki2@gmail.com>
parent 41e4c6d8
......@@ -237,6 +237,10 @@ Application must provide OpenGL context and both @code{window_size_cb} and @code
@item window_title
Set the SDL window title, if not specified default to the filename specified for the output device.
Ignored when @option{no_window} is set.
@item window_size
Set preferred window size, can be a string of the form widthxheight or a video size abbreviation.
If not specified it defaults to the size of the input video, downscaled according to the aspect ratio.
Mostly usable when @option{no_window} is not set.
@end table
......
......@@ -407,7 +407,8 @@ static int av_cold opengl_sdl_create_window(AVFormatContext *h)
av_log(opengl, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError());
return AVERROR_EXTERNAL;
}
if ((ret = opengl_sdl_recreate_window(opengl, opengl->width, opengl->height)) < 0)
if ((ret = opengl_sdl_recreate_window(opengl, opengl->window_width,
opengl->window_height)) < 0)
return ret;
av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_VideoDriverName(buffer, sizeof(buffer)));
message.width = opengl->surface->w;
......@@ -951,7 +952,12 @@ static int opengl_create_window(AVFormatContext *h)
return AVERROR(ENOSYS);
#endif
} else {
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER, NULL , 0)) < 0) {
AVDeviceRect message;
message.x = message.y = 0;
message.width = opengl->window_width;
message.height = opengl->window_height;
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER,
&message , sizeof(message))) < 0) {
av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
return ret;
}
......@@ -1067,6 +1073,10 @@ static av_cold int opengl_write_header(AVFormatContext *h)
opengl->width = st->codec->width;
opengl->height = st->codec->height;
opengl->pix_fmt = st->codec->pix_fmt;
if (!opengl->window_width)
opengl->window_width = opengl->width;
if (!opengl->window_height)
opengl->window_height = opengl->height;
if (!opengl->window_title && !opengl->no_window)
opengl->window_title = av_strdup(h->filename);
......@@ -1268,6 +1278,7 @@ static const AVOption options[] = {
{ "background", "set background color", OFFSET(background), AV_OPT_TYPE_COLOR, {.str = "black"}, CHAR_MIN, CHAR_MAX, ENC },
{ "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC },
{ "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC },
{ "window_size", "set window size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, {.str = NULL}, 0, 0, ENC },
{ NULL }
};
......
......@@ -29,7 +29,7 @@
#define LIBAVDEVICE_VERSION_MAJOR 55
#define LIBAVDEVICE_VERSION_MINOR 13
#define LIBAVDEVICE_VERSION_MICRO 100
#define LIBAVDEVICE_VERSION_MICRO 101
#define LIBAVDEVICE_VERSION_INT AV_VERSION_INT(LIBAVDEVICE_VERSION_MAJOR, \
LIBAVDEVICE_VERSION_MINOR, \
......
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