Commit 42a362e5 authored by Diego Biurrun's avatar Diego Biurrun

Refactor vcprm and vcii macros by using the AVV macro.

Originally committed as revision 12140 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 35c27389
......@@ -43,11 +43,8 @@
#define WORD_s2 0x18,0x19,0x1a,0x1b
#define WORD_s3 0x1c,0x1d,0x1e,0x1f
#ifdef __APPLE_CC__
#define vcprm(a,b,c,d) (const vector unsigned char)(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d)
#else
#define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
#endif
#define vcprm(a,b,c,d) (const vector unsigned char)AVV(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d)
#define vcii(a,b,c,d) (const vector float)AVV(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d)
// vcprmle is used to keep the same index as in the SSE version.
// it's the same as vcprm, with the index inversed
......@@ -60,12 +57,6 @@
#define FLOAT_p 1.
#ifdef __APPLE_CC__
#define vcii(a,b,c,d) (const vector float)(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d)
#else
#define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
#endif
// Transpose 8x8 matrix of 16-bit elements (in-place)
#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
do { \
......
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