Commit 426d18b8 authored by Diego Biurrun's avatar Diego Biurrun

Rename illegal identifiers, _ followed by capital is reserved for the system.

Originally committed as revision 11541 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 95e3fdb8
......@@ -392,15 +392,15 @@ static inline void idct_col (int16_t * col, int offset)
#define T3 43790
#define C4 23170
static const short _T1[] ATTR_ALIGN(8) = {T1,T1,T1,T1};
static const short _T2[] ATTR_ALIGN(8) = {T2,T2,T2,T2};
static const short _T3[] ATTR_ALIGN(8) = {T3,T3,T3,T3};
static const short _C4[] ATTR_ALIGN(8) = {C4,C4,C4,C4};
static const short t1_vector[] ATTR_ALIGN(8) = {T1,T1,T1,T1};
static const short t2_vector[] ATTR_ALIGN(8) = {T2,T2,T2,T2};
static const short t3_vector[] ATTR_ALIGN(8) = {T3,T3,T3,T3};
static const short c4_vector[] ATTR_ALIGN(8) = {C4,C4,C4,C4};
/* column code adapted from Peter Gubanov */
/* http://www.elecard.com/peter/idct.shtml */
movq_m2r (*_T1, mm0); // mm0 = T1
movq_m2r (*t1_vector, mm0); // mm0 = T1
movq_m2r (*(col+offset+1*8), mm1); // mm1 = x1
movq_r2r (mm0, mm2); // mm2 = T1
......@@ -408,7 +408,7 @@ static inline void idct_col (int16_t * col, int offset)
movq_m2r (*(col+offset+7*8), mm4); // mm4 = x7
pmulhw_r2r (mm1, mm0); // mm0 = T1*x1
movq_m2r (*_T3, mm5); // mm5 = T3
movq_m2r (*t3_vector, mm5); // mm5 = T3
pmulhw_r2r (mm4, mm2); // mm2 = T1*x7
movq_m2r (*(col+offset+5*8), mm6); // mm6 = x5
......@@ -417,7 +417,7 @@ static inline void idct_col (int16_t * col, int offset)
movq_m2r (*(col+offset+3*8), mm3); // mm3 = x3
psubsw_r2r (mm4, mm0); // mm0 = v17
movq_m2r (*_T2, mm4); // mm4 = T2
movq_m2r (*t2_vector, mm4); // mm4 = T2
pmulhw_r2r (mm3, mm5); // mm5 = (T3-1)*x3
paddsw_r2r (mm2, mm1); // mm1 = u17
......@@ -455,7 +455,7 @@ static inline void idct_col (int16_t * col, int offset)
movq_m2r (*(col+offset+0*8), mm3); // mm3 = x0
paddsw_r2r (mm5, mm1); // mm1 = u12+v12
movq_m2r (*_C4, mm0); // mm0 = C4/2
movq_m2r (*c4_vector, mm0); // mm0 = C4/2
psubsw_r2r (mm5, mm7); // mm7 = u12-v12
movq_r2m (mm6, *(col+offset+5*8)); // save b0 in scratch1
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment