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Linshizhi
ffmpeg.wasm-core
Commits
3e00abab
Commit
3e00abab
authored
May 10, 2011
by
Alex Converse
Committed by
Alex Converse
May 11, 2011
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Plain Diff
Allow resampling with no channel count change for up to 8 channels.
parent
918a5409
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Showing
1 changed file
with
41 additions
and
43 deletions
+41
-43
resample.c
libavcodec/resample.c
+41
-43
No files found.
libavcodec/resample.c
View file @
3e00abab
...
...
@@ -29,6 +29,8 @@
#include "libavutil/opt.h"
#include "libavutil/samplefmt.h"
#define MAX_CHANNELS 8
struct
AVResampleContext
;
static
const
char
*
context_to_name
(
void
*
ptr
)
...
...
@@ -41,7 +43,7 @@ static const AVClass audioresample_context_class = { "ReSampleContext", context_
struct
ReSampleContext
{
struct
AVResampleContext
*
resample_context
;
short
*
temp
[
2
];
short
*
temp
[
MAX_CHANNELS
];
int
temp_len
;
float
ratio
;
/* channel convert */
...
...
@@ -104,24 +106,25 @@ static void mono_to_stereo(short *output, short *input, int n1)
}
}
/* XXX: should use more abstract 'N' channels system */
static
void
stereo_split
(
short
*
output1
,
short
*
output2
,
short
*
input
,
int
n
)
static
void
deinterleave
(
short
**
output
,
short
*
input
,
int
channels
,
int
samples
)
{
int
i
;
int
i
,
j
;
for
(
i
=
0
;
i
<
n
;
i
++
)
{
*
output1
++
=
*
input
++
;
*
output2
++
=
*
input
++
;
for
(
i
=
0
;
i
<
samples
;
i
++
)
{
for
(
j
=
0
;
j
<
channels
;
j
++
)
{
*
output
[
j
]
++
=
*
input
++
;
}
}
}
static
void
stereo_mux
(
short
*
output
,
short
*
input1
,
short
*
input2
,
int
n
)
static
void
interleave
(
short
*
output
,
short
**
input
,
int
channels
,
int
samples
)
{
int
i
;
int
i
,
j
;
for
(
i
=
0
;
i
<
n
;
i
++
)
{
*
output
++
=
*
input1
++
;
*
output
++
=
*
input2
++
;
for
(
i
=
0
;
i
<
samples
;
i
++
)
{
for
(
j
=
0
;
j
<
channels
;
j
++
)
{
*
output
++
=
*
input
[
j
]
++
;
}
}
}
...
...
@@ -151,14 +154,18 @@ ReSampleContext *av_audio_resample_init(int output_channels, int input_channels,
{
ReSampleContext
*
s
;
if
(
input_channels
>
2
)
if
(
input_channels
>
MAX_CHANNELS
)
{
av_log
(
NULL
,
AV_LOG_ERROR
,
"Resampling with input channels greater than 2 unsupported.
\n
"
);
av_log
(
NULL
,
AV_LOG_ERROR
,
"Resampling with input channels greater than %d is unsupported.
\n
"
,
MAX_CHANNELS
);
return
NULL
;
}
if
(
output_channels
>
2
&&
!
(
output_channels
==
6
&&
input_channels
==
2
))
{
if
(
output_channels
>
2
&&
!
(
output_channels
==
6
&&
input_channels
==
2
)
&&
output_channels
!=
input_channels
)
{
av_log
(
NULL
,
AV_LOG_ERROR
,
"Resampling output channel count must be 1 or 2 for mono input
and 1, 2 or 6 for stereo
input.
\n
"
);
"Resampling output channel count must be 1 or 2 for mono input
; 1, 2 or 6 for stereo input; or N for N channel
input.
\n
"
);
return
NULL
;
}
...
...
@@ -206,14 +213,6 @@ ReSampleContext *av_audio_resample_init(int output_channels, int input_channels,
}
}
/*
* AC-3 output is the only case where filter_channels could be greater than 2.
* input channels can't be greater than 2, so resample the 2 channels and then
* expand to 6 channels after the resampling.
*/
if
(
s
->
filter_channels
>
2
)
s
->
filter_channels
=
2
;
#define TAPS 16
s
->
resample_context
=
av_resample_init
(
output_rate
,
input_rate
,
filter_length
,
log2_phase_count
,
linear
,
cutoff
);
...
...
@@ -228,9 +227,9 @@ ReSampleContext *av_audio_resample_init(int output_channels, int input_channels,
int
audio_resample
(
ReSampleContext
*
s
,
short
*
output
,
short
*
input
,
int
nb_samples
)
{
int
i
,
nb_samples1
;
short
*
bufin
[
2
];
short
*
bufout
[
2
];
short
*
buftmp2
[
2
],
*
buftmp3
[
2
];
short
*
bufin
[
MAX_CHANNELS
];
short
*
bufout
[
MAX_CHANNELS
];
short
*
buftmp2
[
MAX_CHANNELS
],
*
buftmp3
[
MAX_CHANNELS
];
short
*
output_bak
=
NULL
;
int
lenout
;
...
...
@@ -291,12 +290,9 @@ int audio_resample(ReSampleContext *s, short *output, short *input, int nb_sampl
bufin
[
i
]
=
av_malloc
(
(
nb_samples
+
s
->
temp_len
)
*
sizeof
(
short
)
);
memcpy
(
bufin
[
i
],
s
->
temp
[
i
],
s
->
temp_len
*
sizeof
(
short
));
buftmp2
[
i
]
=
bufin
[
i
]
+
s
->
temp_len
;
bufout
[
i
]
=
av_malloc
(
lenout
*
sizeof
(
short
));
}
/* make some zoom to avoid round pb */
bufout
[
0
]
=
av_malloc
(
lenout
*
sizeof
(
short
)
);
bufout
[
1
]
=
av_malloc
(
lenout
*
sizeof
(
short
)
);
if
(
s
->
input_channels
==
2
&&
s
->
output_channels
==
1
)
{
buftmp3
[
0
]
=
output
;
...
...
@@ -304,10 +300,11 @@ int audio_resample(ReSampleContext *s, short *output, short *input, int nb_sampl
}
else
if
(
s
->
output_channels
>=
2
&&
s
->
input_channels
==
1
)
{
buftmp3
[
0
]
=
bufout
[
0
];
memcpy
(
buftmp2
[
0
],
input
,
nb_samples
*
sizeof
(
short
));
}
else
if
(
s
->
output_channels
>=
2
)
{
buftmp3
[
0
]
=
bufout
[
0
];
buftmp3
[
1
]
=
bufout
[
1
];
stereo_split
(
buftmp2
[
0
],
buftmp2
[
1
],
input
,
nb_samples
);
}
else
if
(
s
->
output_channels
>=
s
->
input_channels
&&
s
->
input_channels
>=
2
)
{
for
(
i
=
0
;
i
<
s
->
input_channels
;
i
++
)
{
buftmp3
[
i
]
=
bufout
[
i
];
}
deinterleave
(
buftmp2
,
input
,
s
->
input_channels
,
nb_samples
);
}
else
{
buftmp3
[
0
]
=
output
;
memcpy
(
buftmp2
[
0
],
input
,
nb_samples
*
sizeof
(
short
));
...
...
@@ -329,10 +326,10 @@ int audio_resample(ReSampleContext *s, short *output, short *input, int nb_sampl
if
(
s
->
output_channels
==
2
&&
s
->
input_channels
==
1
)
{
mono_to_stereo
(
output
,
buftmp3
[
0
],
nb_samples1
);
}
else
if
(
s
->
output_channels
==
2
)
{
stereo_mux
(
output
,
buftmp3
[
0
],
buftmp3
[
1
],
nb_samples1
);
}
else
if
(
s
->
output_channels
==
6
)
{
}
else
if
(
s
->
output_channels
==
6
&&
s
->
input_channels
==
2
)
{
ac3_5p1_mux
(
output
,
buftmp3
[
0
],
buftmp3
[
1
],
nb_samples1
);
}
else
if
(
s
->
output_channels
==
s
->
input_channels
&&
s
->
input_channels
>=
2
)
{
interleave
(
output
,
buftmp3
,
s
->
output_channels
,
nb_samples1
);
}
if
(
s
->
sample_fmt
[
1
]
!=
AV_SAMPLE_FMT_S16
)
{
...
...
@@ -348,19 +345,20 @@ int audio_resample(ReSampleContext *s, short *output, short *input, int nb_sampl
}
}
for
(
i
=
0
;
i
<
s
->
filter_channels
;
i
++
)
for
(
i
=
0
;
i
<
s
->
filter_channels
;
i
++
)
{
av_free
(
bufin
[
i
]);
av_free
(
bufout
[
i
]);
}
av_free
(
bufout
[
0
]);
av_free
(
bufout
[
1
]);
return
nb_samples1
;
}
void
audio_resample_close
(
ReSampleContext
*
s
)
{
int
i
;
av_resample_close
(
s
->
resample_context
);
av_freep
(
&
s
->
temp
[
0
]);
av_freep
(
&
s
->
temp
[
1
]);
for
(
i
=
0
;
i
<
s
->
filter_channels
;
i
++
)
av_freep
(
&
s
->
temp
[
i
]);
av_freep
(
&
s
->
buffer
[
0
]);
av_freep
(
&
s
->
buffer
[
1
]);
av_audio_convert_free
(
s
->
convert_ctx
[
0
]);
...
...
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