Commit 3d868fe5 authored by Diego Biurrun's avatar Diego Biurrun

build: Restore dependency of acelp_filters.o on celp_math.o

parent dafcbfe4
...@@ -84,11 +84,11 @@ OBJS-$(CONFIG_ALAC_DECODER) += alac.o ...@@ -84,11 +84,11 @@ OBJS-$(CONFIG_ALAC_DECODER) += alac.o
OBJS-$(CONFIG_ALAC_ENCODER) += alacenc.o OBJS-$(CONFIG_ALAC_ENCODER) += alacenc.o
OBJS-$(CONFIG_ALS_DECODER) += alsdec.o bgmc.o mpeg4audio.o OBJS-$(CONFIG_ALS_DECODER) += alsdec.o bgmc.o mpeg4audio.o
OBJS-$(CONFIG_AMRNB_DECODER) += amrnbdec.o celp_filters.o \ OBJS-$(CONFIG_AMRNB_DECODER) += amrnbdec.o celp_filters.o \
acelp_filters.o \ celp_math.o acelp_filters.o \
acelp_vectors.o \ acelp_vectors.o \
acelp_pitch_delay.o acelp_pitch_delay.o
OBJS-$(CONFIG_AMRWB_DECODER) += amrwbdec.o celp_filters.o \ OBJS-$(CONFIG_AMRWB_DECODER) += amrwbdec.o celp_filters.o \
acelp_filters.o \ celp_math.o acelp_filters.o \
acelp_vectors.o \ acelp_vectors.o \
acelp_pitch_delay.o acelp_pitch_delay.o
OBJS-$(CONFIG_AMV_DECODER) += sp5xdec.o mjpegdec.o mjpeg.o OBJS-$(CONFIG_AMV_DECODER) += sp5xdec.o mjpegdec.o mjpeg.o
...@@ -332,7 +332,7 @@ OBJS-$(CONFIG_SGI_DECODER) += sgidec.o ...@@ -332,7 +332,7 @@ OBJS-$(CONFIG_SGI_DECODER) += sgidec.o
OBJS-$(CONFIG_SGI_ENCODER) += sgienc.o rle.o OBJS-$(CONFIG_SGI_ENCODER) += sgienc.o rle.o
OBJS-$(CONFIG_SHORTEN_DECODER) += shorten.o OBJS-$(CONFIG_SHORTEN_DECODER) += shorten.o
OBJS-$(CONFIG_SIPR_DECODER) += sipr.o acelp_pitch_delay.o \ OBJS-$(CONFIG_SIPR_DECODER) += sipr.o acelp_pitch_delay.o \
acelp_vectors.o \ celp_math.o acelp_vectors.o \
acelp_filters.o celp_filters.o \ acelp_filters.o celp_filters.o \
sipr16k.o sipr16k.o
OBJS-$(CONFIG_SMACKAUD_DECODER) += smacker.o OBJS-$(CONFIG_SMACKAUD_DECODER) += smacker.o
......
...@@ -25,6 +25,7 @@ ...@@ -25,6 +25,7 @@
#include "avcodec.h" #include "avcodec.h"
#include "dsputil.h" #include "dsputil.h"
#include "acelp_pitch_delay.h" #include "acelp_pitch_delay.h"
#include "celp_math.h"
int ff_acelp_decode_8bit_to_1st_delay3(int ac_index) int ff_acelp_decode_8bit_to_1st_delay3(int ac_index)
{ {
......
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