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Linshizhi
ffmpeg.wasm-core
Commits
3d1d1753
Commit
3d1d1753
authored
Aug 01, 2013
by
Vittorio Giovara
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mpeg12enc: set frame packing information when relevant metadata is found
parent
bacc2869
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41 additions
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mpeg12enc.c
libavcodec/mpeg12enc.c
+41
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libavcodec/mpeg12enc.c
View file @
3d1d1753
...
...
@@ -30,6 +30,8 @@
#include "libavutil/attributes.h"
#include "libavutil/log.h"
#include "libavutil/opt.h"
#include "libavutil/stereo3d.h"
#include "avcodec.h"
#include "bytestream.h"
#include "mathops.h"
...
...
@@ -350,6 +352,7 @@ void ff_mpeg1_encode_slice_header(MpegEncContext *s)
void
ff_mpeg1_encode_picture_header
(
MpegEncContext
*
s
,
int
picture_number
)
{
AVFrameSideData
*
side_data
;
mpeg1_encode_sequence_header
(
s
);
/* mpeg1 picture header */
...
...
@@ -433,6 +436,44 @@ void ff_mpeg1_encode_picture_header(MpegEncContext *s, int picture_number)
for
(
i
=
0
;
i
<
sizeof
(
svcd_scan_offset_placeholder
);
i
++
)
put_bits
(
&
s
->
pb
,
8
,
svcd_scan_offset_placeholder
[
i
]);
}
side_data
=
av_frame_get_side_data
(
&
s
->
current_picture_ptr
->
f
,
AV_FRAME_DATA_STEREO3D
);
if
(
side_data
)
{
AVStereo3D
*
stereo
=
(
AVStereo3D
*
)
side_data
->
data
;
uint8_t
fpa_type
;
switch
(
stereo
->
type
)
{
case
AV_STEREO3D_SIDEBYSIDE
:
fpa_type
=
0x03
;
break
;
case
AV_STEREO3D_TOPBOTTOM
:
fpa_type
=
0x04
;
break
;
case
AV_STEREO3D_2D
:
fpa_type
=
0x08
;
break
;
case
AV_STEREO3D_SIDEBYSIDE_QUINCUNX
:
fpa_type
=
0x23
;
break
;
default:
fpa_type
=
0
;
break
;
}
if
(
fpa_type
!=
0
)
{
put_header
(
s
,
USER_START_CODE
);
put_bits
(
&
s
->
pb
,
8
,
'J'
);
// S3D_video_format_signaling_identifier
put_bits
(
&
s
->
pb
,
8
,
'P'
);
put_bits
(
&
s
->
pb
,
8
,
'3'
);
put_bits
(
&
s
->
pb
,
8
,
'D'
);
put_bits
(
&
s
->
pb
,
8
,
0x03
);
// S3D_video_format_length
put_bits
(
&
s
->
pb
,
1
,
1
);
// reserved_bit
put_bits
(
&
s
->
pb
,
7
,
fpa_type
);
// S3D_video_format_type
put_bits
(
&
s
->
pb
,
8
,
0x04
);
// reserved_data[0]
put_bits
(
&
s
->
pb
,
8
,
0xFF
);
// reserved_data[1]
}
}
s
->
mb_y
=
0
;
ff_mpeg1_encode_slice_header
(
s
);
...
...
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