Commit 36ba39d1 authored by Diego Biurrun's avatar Diego Biurrun

flashsvenc: fix some comment typos

parent e5902d60
......@@ -33,25 +33,24 @@
* The picture is divided into blocks that are zlib-compressed.
*
* The decoder is fed complete frames, the frameheader contains:
* 4bits of block width
* 12bits of frame width
* 4bits of block height
* 12bits of frame height
* 4 bits of block width
* 12 bits of frame width
* 4 bits of block height
* 12 bits of frame height
*
* Directly after the header are the compressed blocks. The blocks
* have their compressed size represented with 16bits in the beginig.
* have their compressed size represented with 16 bits in the beginning.
* If the size = 0 then the block is unchanged from the previous frame.
* All blocks are decompressed until the buffer is consumed.
*
* Encoding ideas, a basic encoder would just use a fixed block size.
* Block sizes can be multipels of 16, from 16 to 256. The blocks don't
* Encoding ideas: A basic encoder would just use a fixed block size.
* Block sizes can be multiples of 16, from 16 to 256. The blocks don't
* have to be quadratic. A brute force search with a set of different
* block sizes should give a better result than to just use a fixed size.
*/
/* TODO:
* Don't reencode the frame in brute force mode if the frame is a dupe. Speed up.
* Make the difference check faster.
*
* TODO:
* Don't reencode the frame in brute force mode if the frame is a dupe.
* Speed up. Make the difference check faster.
*/
#include <stdio.h>
......@@ -156,12 +155,12 @@ static int encode_bitstream(FlashSVContext *s, AVFrame *p, uint8_t *buf,
/* loop over all block columns */
for (j = 0; j < v_blocks + (v_part ? 1 : 0); j++) {
int hp = j * block_height; // horiz position in frame
int hp = j * block_height; // horizontal position in frame
int hs = (j < v_blocks) ? block_height : v_part; // size of block
/* loop over all block rows */
for (i = 0; i < h_blocks + (h_part ? 1 : 0); i++) {
int wp = i * block_width; // vert position in frame
int wp = i * block_width; // vertical position in frame
int ws = (i < h_blocks) ? block_width : h_part; // size of block
int ret = Z_OK;
uint8_t *ptr;
......
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