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Linshizhi
ffmpeg.wasm-core
Commits
353c2e38
Commit
353c2e38
authored
Aug 30, 2017
by
Clément Bœsch
Committed by
Clément Bœsch
Sep 02, 2017
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build: replace use of HAVE_SDL2 with existing CONFIG_SDL2
There is no need for duplication.
parent
b802971d
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2 changed files
with
11 additions
and
12 deletions
+11
-12
configure
configure
+0
-1
opengl_enc.c
libavdevice/opengl_enc.c
+11
-11
No files found.
configure
View file @
353c2e38
...
...
@@ -2068,7 +2068,6 @@ HAVE_LIST="
MMAL_PARAMETER_VIDEO_MAX_NUM_CALLBACKS
perl
pod2man
sdl2
section_data_rel_ro
sndio
texi2html
...
...
libavdevice/opengl_enc.c
View file @
353c2e38
...
...
@@ -46,7 +46,7 @@
#include <GL/glx.h>
#endif
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
#include <SDL.h>
#endif
...
...
@@ -174,7 +174,7 @@ static const GLushort g_index[6] =
typedef
struct
OpenGLContext
{
AVClass
*
class
;
///< class for private options
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
SDL_Window
*
window
;
SDL_GLContext
glcontext
;
#endif
...
...
@@ -343,7 +343,7 @@ static int opengl_control_message(AVFormatContext *h, int type, void *data, size
return
AVERROR
(
ENOSYS
);
}
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
static
int
opengl_sdl_process_events
(
AVFormatContext
*
h
)
{
OpenGLContext
*
opengl
=
h
->
priv_data
;
...
...
@@ -448,14 +448,14 @@ static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl)
#undef LOAD_OPENGL_FUN
}
#endif
/*
HAVE
_SDL2 */
#endif
/*
CONFIG
_SDL2 */
#if defined(__APPLE__)
static
int
av_cold
opengl_load_procedures
(
OpenGLContext
*
opengl
)
{
FFOpenGLFunctions
*
procs
=
&
opengl
->
glprocs
;
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
if
(
!
opengl
->
no_window
)
return
opengl_sdl_load_procedures
(
opengl
);
#endif
...
...
@@ -505,7 +505,7 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
return AVERROR(ENOSYS); \
}
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
if
(
!
opengl
->
no_window
)
return
opengl_sdl_load_procedures
(
opengl
);
#endif
...
...
@@ -931,7 +931,7 @@ static int opengl_create_window(AVFormatContext *h)
int
ret
;
if
(
!
opengl
->
no_window
)
{
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
if
((
ret
=
opengl_sdl_create_window
(
h
))
<
0
)
{
av_log
(
opengl
,
AV_LOG_ERROR
,
"Cannot create default SDL window.
\n
"
);
return
ret
;
...
...
@@ -963,7 +963,7 @@ static int opengl_release_window(AVFormatContext *h)
int
ret
;
OpenGLContext
*
opengl
=
h
->
priv_data
;
if
(
!
opengl
->
no_window
)
{
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
SDL_GL_DeleteContext
(
opengl
->
glcontext
);
SDL_DestroyWindow
(
opengl
->
window
);
SDL_Quit
();
...
...
@@ -1099,7 +1099,7 @@ static av_cold int opengl_write_header(AVFormatContext *h)
glClear
(
GL_COLOR_BUFFER_BIT
);
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
if
(
!
opengl
->
no_window
)
SDL_GL_SwapWindow
(
opengl
->
window
);
#endif
...
...
@@ -1194,7 +1194,7 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
const
AVPixFmtDescriptor
*
desc
=
av_pix_fmt_desc_get
(
pix_fmt
);
int
ret
;
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
if
(
!
opengl
->
no_window
&&
(
ret
=
opengl_sdl_process_events
(
h
))
<
0
)
goto
fail
;
#endif
...
...
@@ -1235,7 +1235,7 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
ret
=
AVERROR_EXTERNAL
;
OPENGL_ERROR_CHECK
(
opengl
);
#if
HAVE
_SDL2
#if
CONFIG
_SDL2
if
(
!
opengl
->
no_window
)
SDL_GL_SwapWindow
(
opengl
->
window
);
#endif
...
...
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