Commit 2a72b166 authored by Zhaoxiu Zeng's avatar Zhaoxiu Zeng Committed by Michael Niedermayer

avcodec/h264: use avpriv_find_start_code() in h264_split()

This also allows replacing several literal numbers by named constants
And it should be faster, the function is not speed relevant though as it is
generally only called a few times at the streams start.
Signed-off-by: 's avatarMichael Niedermayer <michaelni@gmx.at>
parent 7d60baa8
...@@ -526,34 +526,37 @@ static int h264_parse(AVCodecParserContext *s, ...@@ -526,34 +526,37 @@ static int h264_parse(AVCodecParserContext *s,
static int h264_split(AVCodecContext *avctx, static int h264_split(AVCodecContext *avctx,
const uint8_t *buf, int buf_size) const uint8_t *buf, int buf_size)
{ {
int i;
uint32_t state = -1; uint32_t state = -1;
int has_sps = 0; int has_sps = 0;
int has_pps = 0; int has_pps = 0;
const uint8_t *ptr = buf, *end = buf + buf_size;
int nalu_type;
for (i = 0; i <= buf_size; i++) { while (ptr < end) {
if ((state & 0xFFFFFF1F) == 0x107) ptr = avpriv_find_start_code(ptr, end, &state);
if ((state & 0xFFFFFF00) != 0x100)
break;
nalu_type = state & 0x1F;
if (nalu_type == NAL_SPS) {
has_sps = 1; has_sps = 1;
if ((state & 0xFFFFFF1F) == 0x108) } else if (nalu_type == NAL_PPS)
has_pps = 1; has_pps = 1;
/* if ((state&0xFFFFFF1F) == 0x101 || /* else if (nalu_type == 0x01 ||
* (state&0xFFFFFF1F) == 0x102 || * nalu_type == 0x02 ||
* (state&0xFFFFFF1F) == 0x105) { * nalu_type == 0x05) {
* } * }
*/ */
if ((state & 0xFFFFFF00) == 0x100 && ((state & 0xFFFFFF1F) != 0x106 || has_pps) && else if ((nalu_type != NAL_SEI || has_pps) &&
(state & 0xFFFFFF1F) != 0x107 && (state & 0xFFFFFF1F) != 0x108 && nalu_type != NAL_AUD && nalu_type != NAL_SPS_EXT &&
(state & 0xFFFFFF1F) != 0x109 && (state & 0xFFFFFF1F) != 0x10d && nalu_type != 0x0f) {
(state & 0xFFFFFF1F) != 0x10f) {
if (has_sps) { if (has_sps) {
while (i > 4 && buf[i - 5] == 0) while (ptr - 4 > buf && ptr[-5] == 0)
i--; ptr--;
return i - 4; return ptr - 4 - buf;
} }
} }
if (i < buf_size)
state = (state << 8) | buf[i];
} }
return 0; return 0;
} }
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment