Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
288f2ffb
Commit
288f2ffb
authored
Aug 14, 2013
by
Diego Biurrun
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
electronicarts: Remove bogus function documentation
parent
8747fce9
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
12 deletions
+0
-12
electronicarts.c
libavformat/electronicarts.c
+0
-12
No files found.
libavformat/electronicarts.c
View file @
288f2ffb
...
...
@@ -95,10 +95,6 @@ static uint32_t read_arbitary(AVIOContext *pb)
return
word
;
}
/*
* Process PT/GSTR sound header
* return 1 if success, 0 if invalid format, otherwise AVERROR_xxx
*/
static
int
process_audio_header_elements
(
AVFormatContext
*
s
)
{
EaDemuxContext
*
ea
=
s
->
priv_data
;
...
...
@@ -249,10 +245,6 @@ static int process_audio_header_elements(AVFormatContext *s)
return
1
;
}
/*
* Process EACS sound header
* return 1 if success, 0 if invalid format, otherwise AVERROR_xxx
*/
static
int
process_audio_header_eacs
(
AVFormatContext
*
s
)
{
EaDemuxContext
*
ea
=
s
->
priv_data
;
...
...
@@ -292,10 +284,6 @@ static int process_audio_header_eacs(AVFormatContext *s)
return
1
;
}
/*
* Process SEAD sound header
* return 1 if success, 0 if invalid format, otherwise AVERROR_xxx
*/
static
int
process_audio_header_sead
(
AVFormatContext
*
s
)
{
EaDemuxContext
*
ea
=
s
->
priv_data
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment