Commit 27209bb1 authored by Ronald S. Bultje's avatar Ronald S. Bultje

h264: mark some MC functions with av_always_inline instead of inline.

This actually causes them to be inlined, leading to a significant
speedup (1-1.5% in my measurements).
parent 05fb63f5
......@@ -438,7 +438,8 @@ static void chroma_dc_dct_c(DCTELEM *block){
}
#endif
static inline void mc_dir_part(H264Context *h, Picture *pic, int n, int square,
static av_always_inline void
mc_dir_part(H264Context *h, Picture *pic, int n, int square,
int height, int delta, int list,
uint8_t *dest_y, uint8_t *dest_cb, uint8_t *dest_cr,
int src_x_offset, int src_y_offset,
......@@ -535,7 +536,8 @@ static inline void mc_dir_part(H264Context *h, Picture *pic, int n, int square,
mx&7, (my << (chroma_idc == 2 /* yuv422 */)) &7);
}
static inline void mc_part_std(H264Context *h, int n, int square, int height, int delta,
static av_always_inline void
mc_part_std(H264Context *h, int n, int square, int height, int delta,
uint8_t *dest_y, uint8_t *dest_cb, uint8_t *dest_cr,
int x_offset, int y_offset,
qpel_mc_func *qpix_put, h264_chroma_mc_func chroma_put,
......@@ -578,7 +580,8 @@ static inline void mc_part_std(H264Context *h, int n, int square, int height, in
}
}
static inline void mc_part_weighted(H264Context *h, int n, int square, int height, int delta,
static av_always_inline void
mc_part_weighted(H264Context *h, int n, int square, int height, int delta,
uint8_t *dest_y, uint8_t *dest_cb, uint8_t *dest_cr,
int x_offset, int y_offset,
qpel_mc_func *qpix_put, h264_chroma_mc_func chroma_put,
......@@ -664,7 +667,8 @@ static inline void mc_part_weighted(H264Context *h, int n, int square, int heigh
}
}
static inline void mc_part(H264Context *h, int n, int square, int height, int delta,
static av_always_inline void
mc_part(H264Context *h, int n, int square, int height, int delta,
uint8_t *dest_y, uint8_t *dest_cb, uint8_t *dest_cr,
int x_offset, int y_offset,
qpel_mc_func *qpix_put, h264_chroma_mc_func chroma_put,
......@@ -685,7 +689,9 @@ static inline void mc_part(H264Context *h, int n, int square, int height, int de
chroma_avg, list0, list1, pixel_shift, chroma_idc);
}
static inline void prefetch_motion(H264Context *h, int list, int pixel_shift, int chroma_idc){
static av_always_inline void
prefetch_motion(H264Context *h, int list, int pixel_shift, int chroma_idc)
{
/* fetch pixels for estimated mv 4 macroblocks ahead
* optimized for 64byte cache lines */
MpegEncContext * const s = &h->s;
......
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