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Linshizhi
ffmpeg.wasm-core
Commits
1fb1ddf6
Commit
1fb1ddf6
authored
Feb 01, 2014
by
Lukasz Marek
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lavd/opengl_enc: simplify opengl_load_procedures usage
Signed-off-by:
Lukasz Marek
<
lukasz.m.luki@gmail.com
>
parent
c8275331
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1 changed file
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11 additions
and
6 deletions
+11
-6
opengl_enc.c
libavdevice/opengl_enc.c
+11
-6
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libavdevice/opengl_enc.c
View file @
1fb1ddf6
...
@@ -459,6 +459,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
...
@@ -459,6 +459,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
{
{
FFOpenGLFunctions
*
procs
=
&
opengl
->
glprocs
;
FFOpenGLFunctions
*
procs
=
&
opengl
->
glprocs
;
#if HAVE_SDL
if
(
!
opengl
->
no_window
)
return
opengl_sdl_load_procedures
(
opengl
);
#endif
procs
->
glActiveTexture
=
glActiveTexture
;
procs
->
glActiveTexture
=
glActiveTexture
;
procs
->
glGenBuffers
=
glGenBuffers
;
procs
->
glGenBuffers
=
glGenBuffers
;
procs
->
glDeleteBuffers
=
glDeleteBuffers
;
procs
->
glDeleteBuffers
=
glDeleteBuffers
;
...
@@ -504,6 +509,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
...
@@ -504,6 +509,11 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
return AVERROR(ENOSYS); \
return AVERROR(ENOSYS); \
}
}
#if HAVE_SDL
if
(
!
opengl
->
no_window
)
return
opengl_sdl_load_procedures
(
opengl
);
#endif
LOAD_OPENGL_FUN
(
glActiveTexture
,
FF_PFNGLACTIVETEXTUREPROC
)
LOAD_OPENGL_FUN
(
glActiveTexture
,
FF_PFNGLACTIVETEXTUREPROC
)
LOAD_OPENGL_FUN
(
glGenBuffers
,
FF_PFNGLGENBUFFERSPROC
)
LOAD_OPENGL_FUN
(
glGenBuffers
,
FF_PFNGLGENBUFFERSPROC
)
LOAD_OPENGL_FUN
(
glDeleteBuffers
,
FF_PFNGLDELETEBUFFERSPROC
)
LOAD_OPENGL_FUN
(
glDeleteBuffers
,
FF_PFNGLDELETEBUFFERSPROC
)
...
@@ -1064,12 +1074,7 @@ static av_cold int opengl_write_header(AVFormatContext *h)
...
@@ -1064,12 +1074,7 @@ static av_cold int opengl_write_header(AVFormatContext *h)
goto
fail
;
goto
fail
;
}
}
if
(
!
opengl
->
no_window
)
{
if
((
ret
=
opengl_load_procedures
(
opengl
))
<
0
)
#if HAVE_SDL
if
((
ret
=
opengl_sdl_load_procedures
(
opengl
))
<
0
)
goto
fail
;
#endif
}
else
if
((
ret
=
opengl_load_procedures
(
opengl
))
<
0
)
goto
fail
;
goto
fail
;
opengl_fill_color_map
(
opengl
);
opengl_fill_color_map
(
opengl
);
...
...
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