Commit 1e276553 authored by Michael Niedermayer's avatar Michael Niedermayer Committed by Justin Ruggles

aacenc: use the correct output buffer

This fixes segfault caused by 3d3cf674
when SingleChannelElement.ret was renamed to SingleChannelElement.ret_buf.
Signed-off-by: 's avatarJustin Ruggles <justin.ruggles@gmail.com>
parent edd80ec7
......@@ -191,7 +191,7 @@ WINDOW_FUNC(only_long)
{
const float *lwindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_long_1024 : ff_sine_1024;
const float *pwindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_long_1024 : ff_sine_1024;
float *out = sce->ret;
float *out = sce->ret_buf;
fdsp->vector_fmul (out, audio, lwindow, 1024);
dsp->vector_fmul_reverse(out + 1024, audio + 1024, pwindow, 1024);
......@@ -201,7 +201,7 @@ WINDOW_FUNC(long_start)
{
const float *lwindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_long_1024 : ff_sine_1024;
const float *swindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_short_128 : ff_sine_128;
float *out = sce->ret;
float *out = sce->ret_buf;
fdsp->vector_fmul(out, audio, lwindow, 1024);
memcpy(out + 1024, audio + 1024, sizeof(out[0]) * 448);
......@@ -213,7 +213,7 @@ WINDOW_FUNC(long_stop)
{
const float *lwindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_long_1024 : ff_sine_1024;
const float *swindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_short_128 : ff_sine_128;
float *out = sce->ret;
float *out = sce->ret_buf;
memset(out, 0, sizeof(out[0]) * 448);
fdsp->vector_fmul(out + 448, audio + 448, swindow, 128);
......@@ -226,7 +226,7 @@ WINDOW_FUNC(eight_short)
const float *swindow = sce->ics.use_kb_window[0] ? ff_aac_kbd_short_128 : ff_sine_128;
const float *pwindow = sce->ics.use_kb_window[1] ? ff_aac_kbd_short_128 : ff_sine_128;
const float *in = audio + 448;
float *out = sce->ret;
float *out = sce->ret_buf;
int w;
for (w = 0; w < 8; w++) {
......@@ -251,7 +251,7 @@ static void apply_window_and_mdct(AACEncContext *s, SingleChannelElement *sce,
float *audio)
{
int i;
float *output = sce->ret;
float *output = sce->ret_buf;
apply_window[sce->ics.window_sequence[0]](&s->dsp, &s->fdsp, sce, audio);
......
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