Commit 19671d3f authored by Ramiro Polla's avatar Ramiro Polla

Express opinion in a less aggressive manner.

Originally committed as revision 10995 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent ba6d9eb3
...@@ -364,7 +364,7 @@ with @code{#ifdef}s related to the compiler. ...@@ -364,7 +364,7 @@ with @code{#ifdef}s related to the compiler.
No. Microsoft Visual C++ is not compliant to the C99 standard and does No. Microsoft Visual C++ is not compliant to the C99 standard and does
not - among other things - support the inline assembly used in FFmpeg. not - among other things - support the inline assembly used in FFmpeg.
If you wish - for whatever weird reason - to use MSVC++ for your If you wish to use MSVC++ for your
project then you can link the MSVC++ code with libav* as long as project then you can link the MSVC++ code with libav* as long as
you compile the latter with a working C compiler. For more information, see you compile the latter with a working C compiler. For more information, see
the @emph{Microsoft Visual C++ compatibility} section in the FFmpeg the @emph{Microsoft Visual C++ compatibility} section in the FFmpeg
...@@ -376,6 +376,8 @@ since MinGW does the job adequately. None of the core developers ...@@ -376,6 +376,8 @@ since MinGW does the job adequately. None of the core developers
work with MSVC++ and thus this item is low priority. Should you find work with MSVC++ and thus this item is low priority. Should you find
the silver bullet that solves this problem, feel free to shoot it at us. the silver bullet that solves this problem, feel free to shoot it at us.
We strongly recommend you to move over from MSVC++ to MinGW tools.
@section Can I use FFmpeg or libavcodec under Windows? @section Can I use FFmpeg or libavcodec under Windows?
Yes, but the Cygwin or MinGW tools @emph{must} be used to compile FFmpeg. Yes, but the Cygwin or MinGW tools @emph{must} be used to compile FFmpeg.
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