Commit 1516bf7a authored by Anton Khirnov's avatar Anton Khirnov

lavc: update the doxy for avcodec_decode_{video,audio} wtih refcounting.

parent 6599b087
......@@ -3281,11 +3281,17 @@ void avcodec_align_dimensions2(AVCodecContext *s, int *width, int *height,
*
* @param avctx the codec context
* @param[out] frame The AVFrame in which to store decoded audio samples.
* Decoders request a buffer of a particular size by setting
* AVFrame.nb_samples prior to calling get_buffer(). The
* decoder may, however, only utilize part of the buffer by
* setting AVFrame.nb_samples to a smaller value in the
* output frame.
* The decoder will allocate a buffer for the decoded frame by
* calling the AVCodecContext.get_buffer2() callback.
* When AVCodecContext.refcounted_frames is set to 1, the frame is
* reference counted and the returned reference belongs to the
* caller. The caller must release the frame using av_frame_unref()
* when the frame is no longer needed. The caller may safely write
* to the frame if av_frame_is_writable() returns 1.
* When AVCodecContext.refcounted_frames is set to 0, the returned
* reference belongs to the decoder and is valid only until the
* next call to this function or until closing the decoder.
* The caller may not write to it.
* @param[out] got_frame_ptr Zero if no frame could be decoded, otherwise it is
* non-zero.
* @param[in] avpkt The input AVPacket containing the input buffer.
......@@ -3323,12 +3329,18 @@ int avcodec_decode_audio4(AVCodecContext *avctx, AVFrame *frame,
*
* @param avctx the codec context
* @param[out] picture The AVFrame in which the decoded video frame will be stored.
* Use avcodec_alloc_frame to get an AVFrame, the codec will
* allocate memory for the actual bitmap.
* with default get/release_buffer(), the decoder frees/reuses the bitmap as it sees fit.
* with overridden get/release_buffer() (needs CODEC_CAP_DR1) the user decides into what buffer the decoder
* decodes and the decoder tells the user once it does not need the data anymore,
* the user app can at this point free/reuse/keep the memory as it sees fit.
* Use av_frame_alloc() to get an AVFrame. The codec will
* allocate memory for the actual bitmap by calling the
* AVCodecContext.get_buffer2() callback.
* When AVCodecContext.refcounted_frames is set to 1, the frame is
* reference counted and the returned reference belongs to the
* caller. The caller must release the frame using av_frame_unref()
* when the frame is no longer needed. The caller may safely write
* to the frame if av_frame_is_writable() returns 1.
* When AVCodecContext.refcounted_frames is set to 0, the returned
* reference belongs to the decoder and is valid only until the
* next call to this function or until closing the decoder. The
* caller may not write to it.
*
* @param[in] avpkt The input AVpacket containing the input buffer.
* You can create such packet with av_init_packet() and by then setting
......
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