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Linshizhi
ffmpeg.wasm-core
Commits
12eeda34
Commit
12eeda34
authored
Feb 05, 2010
by
Michael Niedermayer
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Plain Diff
Pretty RDFT audio visualization.
Originally committed as revision 21639 to
svn://svn.ffmpeg.org/ffmpeg/trunk
parent
d52ec002
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1 changed file
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51 additions
and
2 deletions
+51
-2
ffplay.c
ffplay.c
+51
-2
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ffplay.c
View file @
12eeda34
...
...
@@ -30,6 +30,7 @@
#include "libavcodec/audioconvert.h"
#include "libavcodec/colorspace.h"
#include "libavcodec/opt.h"
#include "libavcodec/dsputil.h"
#include "cmdutils.h"
...
...
@@ -151,6 +152,9 @@ typedef struct VideoState {
int16_t
sample_array
[
SAMPLE_ARRAY_SIZE
];
int
sample_array_index
;
int
last_i_start
;
RDFTContext
rdft
;
int
rdft_bits
;
int
xpos
;
SDL_Thread
*
subtitle_tid
;
int
subtitle_stream
;
...
...
@@ -799,7 +803,7 @@ static void video_audio_display(VideoState *s)
delay
=
s
->
width
;
i_start
=
x
=
compute_mod
(
s
->
sample_array_index
-
delay
*
channels
,
SAMPLE_ARRAY_SIZE
);
if
(
s
->
show_audio
==
1
){
h
=
INT_MIN
;
for
(
i
=
0
;
i
<
1000
;
i
+=
channels
){
int
idx
=
(
SAMPLE_ARRAY_SIZE
+
x
-
i
)
%
SAMPLE_ARRAY_SIZE
;
...
...
@@ -813,6 +817,7 @@ static void video_audio_display(VideoState *s)
i_start
=
idx
;
}
}
}
s
->
last_i_start
=
i_start
;
}
else
{
...
...
@@ -820,6 +825,7 @@ static void video_audio_display(VideoState *s)
}
bgcolor
=
SDL_MapRGB
(
screen
->
format
,
0x00
,
0x00
,
0x00
);
if
(
s
->
show_audio
==
1
){
fill_rectangle
(
screen
,
s
->
xleft
,
s
->
ytop
,
s
->
width
,
s
->
height
,
bgcolor
);
...
...
@@ -859,6 +865,49 @@ static void video_audio_display(VideoState *s)
fgcolor
);
}
SDL_UpdateRect
(
screen
,
s
->
xleft
,
s
->
ytop
,
s
->
width
,
s
->
height
);
}
else
{
int
rdft_bits
,
nb_freq
;
nb_display_channels
=
FFMIN
(
nb_display_channels
,
2
);
for
(
rdft_bits
=
1
;
(
1
<<
rdft_bits
)
<=
s
->
height
;
rdft_bits
++
)
;
if
(
rdft_bits
!=
s
->
rdft_bits
){
ff_rdft_end
(
&
s
->
rdft
);
ff_rdft_init
(
&
s
->
rdft
,
rdft_bits
,
RDFT
);
s
->
rdft_bits
=
rdft_bits
;
}
nb_freq
=
1
<<
(
rdft_bits
-
1
);
{
FFTSample
data
[
2
][
2
*
nb_freq
];
for
(
ch
=
0
;
ch
<
nb_display_channels
;
ch
++
)
{
i
=
i_start
+
ch
;
for
(
x
=
0
;
x
<
2
*
nb_freq
;
x
++
)
{
double
w
=
(
x
-
nb_freq
)
*
(
1
.
0
/
nb_freq
);
data
[
ch
][
x
]
=
s
->
sample_array
[
i
]
*
(
1
.
0
-
w
*
w
);
i
+=
channels
;
if
(
i
>=
SAMPLE_ARRAY_SIZE
)
i
-=
SAMPLE_ARRAY_SIZE
;
}
ff_rdft_calc
(
&
s
->
rdft
,
data
[
ch
]);
}
//least efficient way to do this, we should of course directly access it but its more than fast enough
for
(
y
=
0
;
y
<
nb_freq
;
y
++
){
double
w
=
1
/
sqrt
(
nb_freq
);
int
a
=
sqrt
(
w
*
sqrt
(
data
[
0
][
2
*
y
+
0
]
*
data
[
0
][
2
*
y
+
0
]
+
data
[
0
][
2
*
y
+
1
]
*
data
[
0
][
2
*
y
+
1
]));
int
b
=
sqrt
(
w
*
sqrt
(
data
[
1
][
2
*
y
+
0
]
*
data
[
1
][
2
*
y
+
0
]
+
data
[
1
][
2
*
y
+
1
]
*
data
[
1
][
2
*
y
+
1
]));
a
=
FFMIN
(
a
,
255
);
b
=
FFMIN
(
b
,
255
);
fgcolor
=
SDL_MapRGB
(
screen
->
format
,
a
,
b
,
(
a
+
b
)
/
2
);
fill_rectangle
(
screen
,
s
->
xpos
,
s
->
height
-
y
,
1
,
1
,
fgcolor
);
}
}
SDL_UpdateRect
(
screen
,
s
->
xpos
,
s
->
ytop
,
1
,
s
->
height
);
s
->
xpos
++
;
if
(
s
->
xpos
>=
s
->
width
)
s
->
xpos
=
s
->
xleft
;
}
}
static
int
video_open
(
VideoState
*
is
){
...
...
@@ -2312,7 +2361,7 @@ static void toggle_audio_display(void)
{
if
(
cur_stream
)
{
int
bgcolor
=
SDL_MapRGB
(
screen
->
format
,
0x00
,
0x00
,
0x00
);
cur_stream
->
show_audio
=
!
cur_stream
->
show_audio
;
cur_stream
->
show_audio
=
(
cur_stream
->
show_audio
+
1
)
%
3
;
fill_rectangle
(
screen
,
cur_stream
->
xleft
,
cur_stream
->
ytop
,
cur_stream
->
width
,
cur_stream
->
height
,
bgcolor
);
...
...
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