Commit 0a499d6a authored by Tobias Rapp's avatar Tobias Rapp

avfilter/vf_fps: clean-up filter options

Add missing AV_OPT_FLAG_FILTERING_PARAM flag to "start_time" option.
Fix indent of "round" named constants and clear unused field values.
Signed-off-by: 's avatarTobias Rapp <t.rapp@noa-archive.com>
parent 4f5fb781
......@@ -65,13 +65,13 @@ typedef struct FPSContext {
#define F AV_OPT_FLAG_FILTERING_PARAM
static const AVOption fps_options[] = {
{ "fps", "A string describing desired output framerate", OFFSET(framerate), AV_OPT_TYPE_VIDEO_RATE, { .str = "25" }, 0, INT_MAX, V|F },
{ "start_time", "Assume the first PTS should be this value.", OFFSET(start_time), AV_OPT_TYPE_DOUBLE, { .dbl = DBL_MAX}, -DBL_MAX, DBL_MAX, V },
{ "start_time", "Assume the first PTS should be this value.", OFFSET(start_time), AV_OPT_TYPE_DOUBLE, { .dbl = DBL_MAX}, -DBL_MAX, DBL_MAX, V|F },
{ "round", "set rounding method for timestamps", OFFSET(rounding), AV_OPT_TYPE_INT, { .i64 = AV_ROUND_NEAR_INF }, 0, 5, V|F, "round" },
{ "zero", "round towards 0", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_ZERO }, 0, 5, V|F, "round" },
{ "inf", "round away from 0", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_INF }, 0, 5, V|F, "round" },
{ "down", "round towards -infty", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_DOWN }, 0, 5, V|F, "round" },
{ "up", "round towards +infty", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_UP }, 0, 5, V|F, "round" },
{ "near", "round to nearest", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_NEAR_INF }, 0, 5, V|F, "round" },
{ "zero", "round towards 0", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_ZERO }, 0, 0, V|F, "round" },
{ "inf", "round away from 0", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_INF }, 0, 0, V|F, "round" },
{ "down", "round towards -infty", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_DOWN }, 0, 0, V|F, "round" },
{ "up", "round towards +infty", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_UP }, 0, 0, V|F, "round" },
{ "near", "round to nearest", 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_NEAR_INF }, 0, 0, V|F, "round" },
{ NULL }
};
......
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