Commit 04932b0d authored by Diego Biurrun's avatar Diego Biurrun

cosmetics: typo fixes

Originally committed as revision 12554 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent a94948d3
......@@ -405,7 +405,7 @@ static int decode_p_frame(FourXContext *f, const uint8_t *buf, int length){
/**
* decode block and dequantize.
* Note this is allmost identical to mjpeg
* Note this is almost identical to MJPEG.
*/
static int decode_i_block(FourXContext *f, DCTELEM *block){
int code, i, j, level, val;
......
......@@ -561,7 +561,7 @@ static int is_intra_more_likely(MpegEncContext *s){
undamaged_count++;
}
if(undamaged_count < 5) return 0; //allmost all MBs damaged -> use temporal prediction
if(undamaged_count < 5) return 0; //almost all MBs damaged -> use temporal prediction
#ifdef HAVE_XVMC
//prevent dsp.sad() check, that requires access to the image
......
......@@ -96,7 +96,7 @@ static int RENAME(dct_quantize)(MpegEncContext *s,
int qscale, int *overflow)
{
long last_non_zero_p1;
int level=0, q; //=0 is cuz gcc says uninitialized ...
int level=0, q; //=0 is because gcc says uninitialized ...
const uint16_t *qmat, *bias;
DECLARE_ALIGNED_16(int16_t, temp_block[64]);
......
......@@ -121,7 +121,7 @@ int ff_rate_control_init(MpegEncContext *s)
rcc->p_cplx_sum [i]=
rcc->mv_bits_sum[i]=
rcc->qscale_sum [i]=
rcc->frame_count[i]= 1; // 1 is better cuz of 1/0 and such
rcc->frame_count[i]= 1; // 1 is better because of 1/0 and such
rcc->last_qscale_for[i]=FF_QP2LAMBDA * 5;
}
rcc->buffer_index= s->avctx->rc_initial_buffer_occupancy;
......
......@@ -50,7 +50,7 @@ TempDeNoiser# E e e Ec
* I do not have a 3DNow! CPU -> it is untested, but no one said it does not work so it seems to work
# more or less selfinvented filters so the exactness is not too meaningful
E = Exact implementation
e = allmost exact implementation (slightly different rounding,...)
e = almost exact implementation (slightly different rounding,...)
a = alternative / approximate impl
c = checked against the other implementations (-vo md5)
p = partially optimized, still some work to do
......@@ -178,7 +178,8 @@ static inline void prefetcht2(void *p)
}
#endif
// The horizontal Functions exist only in C cuz the MMX code is faster with vertical filters and transposing
/* The horizontal functions exist only in C because the MMX
* code is faster with vertical filters and transposing. */
/**
* Check if the given 8x8 Block is mostly "flat"
......
......@@ -606,7 +606,7 @@ static inline void RENAME(doVertDefFilter)(uint8_t src[], int stride, PPContext
src+= stride*4;
asm volatile(
#if 0 //sligtly more accurate and slightly slower
#if 0 //slightly more accurate and slightly slower
"pxor %%mm7, %%mm7 \n\t" // 0
"lea (%0, %1), %%"REG_a" \n\t"
"lea (%%"REG_a", %1, 4), %%"REG_c" \n\t"
......
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